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> it almost feels like programming for a retro games console. I get this feeling writing CUDA code all the time, having to keep my stack frames and local data
by dahart 5y ago
> it almost feels like programming for a retro games console.
I get this feeling writing CUDA code all the time, having to keep my stack frames and local data small, figuring out how to even out and time-slice the work. It’s a little like Arduino coding in a way, it’s just that instead of one of them running at 16Mhz, I have ten thousand of them running at 2Ghz (and as a bonus they have floating point superpowers).