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You can look at any RTS and come up with many ideas: - More variety in memory layout (different topologies, hidden caves that can be entered only if you contro
by js8 5y ago
You can look at any RTS and come up with many ideas:
- More variety in memory layout (different topologies, hidden caves that can be entered only if you control a location, bots can influence the layout while in game...)
- Special instructions that grant special abilities like memory protection, but at a computational or memory cost
- More resource types (different executing CPUs with different strengths/weaknesses, different memory nodes harder/easier to access like a queue, extra hardware gadgets you can take over like TIS-1000 nodes)
- Game progression (research side quests to get additional special HW, at either one-time resource cost or via special task like guessing a password, deciding NP complete instance..)
- Additional game goal types (capture the flag, first to finish computing a neutral program wins)
Just a few. The game concept has a lot of potential.
- kkjjkgjjgg 5y agoScreeps comes to mind: https://screeps.com/ https://screeps.com/
- sterlind 5y agofirst to compute a neutral program is a really neat idea. the more RTS-style ideas feel unnatural to bolt onto it, but the requirement to do something useful would be neat. I can imagine strategies of stealing competing warriors' work or corrupting data. I wonder if you could do like, ASLR core wars somehow. also befunge wars would be fun but break me.