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>The Meta Quest2, yeah, they're selling a bunch of 'em, but the technology is a long way from prime time. I don't think VR headsets will be as ubiquitous as ph
by vsareto 5y ago
>The Meta Quest2, yeah, they're selling a bunch of 'em, but the technology is a long way from prime time.
I don't think VR headsets will be as ubiquitous as phones, but it might get wide adoption. VR hardware would probably then become a moat in this situation - Meta has demonstrated they're more than willing to try that (Facebook accounts and Oculus). Access to the hardware means it's more likely to reach primetime. A moat and high sales are good business. Facebook might be floundering more recently, but they still built Facebook in the first place.
That's what gets me about a lot of these arguments against web3 and the metaverse: that it's just going to fail with nothing to show. There's non-trivial amounts of money flowing into this. Maybe it ends up being silly and smaller than planned, but it still may end up a profitable and ongoing industry sector.
We might have to live with it, even if it doesn't become the mainstream internet.
- Double_a_92 5y agoI have a VR headset and I can't imagine that they can become mainstream with the current technology. It's just to much of a hassle to actually use it, and quite uncomfortable to use it for a longer time. To me it almost feels like a chore to play a VR game. If the "metaverse" wants to really happen, the devices need to become much much more lightweight, like a normal pair of glasses almost.
- ianbutler 5y agoDo you have a Quest 2 specifically? The field changed with that device. It's seen over 12 million sales so far in about a year and a half. It basically solves a lot of issues with other headsets around usability and made it cheap.