5 ms·
Satisfactory was fun for a while, and I want to try the v5 features still, but even as an FPS vet I get headaches and frustrations trying to do accurate placeme
by and0 5y ago
Satisfactory was fun for a while, and I want to try the v5 features still, but even as an FPS vet I get headaches and frustrations trying to do accurate placement of buildings, let alone tightly optimal.
Amazing graphics optimizations, considering the dynamic lighting and how many objects are rendered.
- outworlder 5y agoThe 'zooping' or whatever they call that allows you to build multiple things at a time is outstanding. Enormous time saver. With a few exceptions, I think building placement is outstanding. Hold alt and it snaps, even if the other building is far away, with audio cues. Conveyor belts give a dopamine hit every time I place a long one. That is with foundations of course. Without them you get the spaghetti mess. What is more difficult than Factorio is that there are no blueprints or robots to build stuff for you. Also, the terrain doesn't help, we can't just destroy cliffs. But that's also interesting.
- psyc 5y agoSatisfactory is in my top 3 of all time, just ahead of Factorio. 2200 hours vs 1600 in the latter. I like it for the 3D exploration and hand crafted map. I love that (if you don’t cheat yourself out of it by abusing ramps) you can spend hours on expeditions through treacherous terrain to get to the next resource. However my gripes are the same as yours. Placement is an unwanted meta-game that they ought to remove via better QoL features. The existing alignment, snapping, picking, and repeating features are inadequate for a game like this.
- Dobbs 5y agoA lot of recent changes to the game have been quality of life changes to make it easier to align things.