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I mean, out of most of the analogy examples posted to HN, Factorio is actually a good one. The observations that the writer makes are all immediately apparent
by dentemple 5y ago
I mean, out of most of the analogy examples posted to HN, Factorio is actually a good one. The observations that the writer makes are all immediately apparent when you fire up the game, and there isn't anything here that I'd call a "deep cut" or a strained metaphor.
Factorio can literally be renamed "Iterative Development: The Game" and players wouldn't find anything confusing about any of it.
- deltaonefour 5y ago>I mean, out of most of the analogy examples posted to HN, Factorio is actually a good one I think all the analogies I've seen are good. The problem is they're obvious. They don't really bring anything new to the table. Great you identified an analogy. Big deal?
- dentemple 5y agoAnd yet, there's always at least one HN reader who makes a comment in every popular thread that the original post is irrelevant in some way. Still, it never seems to stop people from doing it despite not "bringing anything new to the table" with their comment. So why do it?
- deltaonefour 5y agoWhat I'm bringing to the table, is helping everyone notice that these posts bring nothing new to the table. That's the problem with these analogy posts. People like them but they don't offer anything of substance. Think about it. You identified a connection between two things, yet nothing new was introduced. You get this artificial euphoria of seeing a connection but that's it, it's just an illusion.