2 ms·
This is true in everything competitive though. How do non-pros enjoy sports, or competitive video games, or anything. The action itself can be fun. The improvem
by xboxnolifes 5y ago
This is true in everything competitive though. How do non-pros enjoy sports, or competitive video games, or anything. The action itself can be fun. The improvement itself can be fun.
> As GM Ben Finegold said, when you show a sub-2000 player what he did wrong he's not surprised; he just didn't see it, didn't calculate it.
I don't see why the reaction should be different between an amateur or a pro here. In either case they just didn't see, or know the existence of, the move. The only reason it may be surprising to a higher level player is because the ego has lead them to believe they should have seen it.
- kqr 5y agoI disagree it's true in everything. I haven't made an exhaustive survey of everything, but I have one counterexample: competitive StarCraft at a low level is always determined by who has the best strategy, not the best execution ("micro" in the lingo.) A really slow player who understands the strategy but can't execute many actions quickly will consistently beat a faster player that has little strategic sense but a faster trigger finger. The reason for this is, in my amateur judgment, that the slower player with better strategic sense will manage their resources (both time, space, and in-game resources) orders of magnitude more efficiently than the happy trigger finger. Edit: I should clarify that I'm talking about StarCraft: Brood War. I just realised there's been a sequel and I don't know if what I've said is true for it.