4 ms·
Very cool. And way more challenging. A way to make this a bit easier would be allowing a nonexistent word once per game or something like that. > the red tile
by gsoto 5y ago
Very cool. And way more challenging.
A way to make this a bit easier would be allowing a nonexistent word once per game or something like that.
> the red tile indicates the number of correct characters in the correct position
I suggest using another color for that, as red is associated with error most of the time. Why not using the green/yellow for the numbers too?
- prvnsmpth 5y agoWell, I chose red and white because those were the colors used to score in Mastermind :) But yeah, I suppose green/amber are better, and consistent with the color coding of the characters in the grid. > allowing a nonexistent word once per game That's a good suggestion, I guess I can introduce easy/hard modes and implement this in the easy mode. Thanks!