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I never expected this to be on the front page of HN, it brings back so many memories. I was big into this game when I was a teenager back in 2010, 2011 until 20
by galcerte 5y ago
I never expected this to be on the front page of HN, it brings back so many memories. I was big into this game when I was a teenager back in 2010, 2011 until 2015, also being very active in the community that made this page in that period. Sadly, even all those years back, the online scene was still what most would consider dead. I have a bit of a thing for "dead" games, I wouldn't really consider 1-2 full servers at night to be dead, which is what we had. In the following years, however, server population declined even more, to the point where I would really consider it to be dead. I'd love to be proven wrong though, but that was what I percieved.
If you really wanted to ride the wave, I'd tell you to get yourself a time machine and go all the way back to 2005, 2006 or 2007. Servers were ablaze with squadrons (~groups of people having their own paint schemes on certain aircraft, playing air-to-ground missions and air-to-air missions against other squadrons...) fighting and calling each other names. It wasn't pretty, but according to what I was told, passion wasn't exactly in short supply.
Fun fact: the game looks like that because it has no textures. Instead, every polygon is colored individually. Through a recent update did give the terrain textures. Aircraft still don't have them.
- ehnto 5y ago> I have a bit of a thing for "dead" games, I feel your pain. Unique and interesting games are rarely the most popular. I have come to realize that you need to grab a multiplayer game by the horns and jump right in when it's popular, because every game has a "golden era", before which it dies. These communities are all moments in time.
- sslayer 5y agoI've come to learn that anything online is impermanent. Websites/communities/gaming/business/programming languages - it will all eventually be deprecated for something newer/faster/better - Honestly, the only thing that is mostly untouched are the underlying protocols - and there are plans to change those as well. The absolute worst part about it is the loss of history, however even the physical world can't escape that - like tears in the rain.
- cpach 5y agoIndeed. HN has been around for quite a while though. I’ve been a member for over thirteen years.
- tomjakubowski 5y agoIt sure seems like stuff online obeys the Lindy effect. If some sites have been around for ten years, expect them on average to last another ten. I would love to see any data or research that's been done on this.
- FredPret 5y agoI hope against hope that 100 years from now, they can still read this message
- anthk 5y agoStill, Nethack/Slashem, IRC, Gopher, ZMachine games... get played and launched even 20 years later.
- matheusmoreira 5y ago> I have a bit of a thing for "dead" games I know how that feels. It's so sad to see a game that once brought so much joy now has zero players. I have so many dead games. Sometimes I install one and join one of the empty servers. Maybe someone else will see me there and join too...
- nix23 5y ago10 Minutes ago i played Gabriel Knight 3 it's a fantastic game...no i don't care what others say ;)
- meheleventyone 5y agoIf you want to get back into it IL2: Sturmovik is great for online play and even has stellar VR support.
- app4soft 5y ago> IL2: Sturmovik It is fully another sort of flight simulator. YSFlight core pros is that is almost "just polygonal flightsim", instead of "textured flight simulators" (such as IL2: Sturmovik, FlightGear, DCSWorld, MSFS, X-plane, etc.). And, yes, YSFlight is fully capable for online gaming[0], and in part could be used with VR (with some tricks). [0] https://forum.ysfhq.com/viewforum.php?f=301 https://forum.ysfhq.com/viewforum.php?f=301 [1] https://ysflight.org/serverlist/ https://ysflight.org/serverlist/
- meheleventyone 5y agoI wouldn't say that a minor aesthetic difference is all that important if you want to fly air-air and air-ground with a load of people. My suggestion to the parent is that there are other fun flight sims to fly about in and do similar things if they find YSFlight lacking at the moment.
- app4soft 5y ago> My suggestion to the parent is that there are other fun flight sims to fly about But this is thread about YSFlight, not about IL2: Sturmovik. You may create new thread to discuss your favorite flight sim.
- meheleventyone 5y agoThis is not how HN tends to work with discussions. The parent I originally replied to said what they liked about YSFlight but that they've since found multiplayer to be too quiet for them. I suggested an alternative which does what they seem to be interested in and has a more lively multiplayer population. You seem to be taking this as a slight on YSFlight which is not the intention and perhaps a bit overly defensive.
- Aethylia 5y agoInteresting what you say about textures, on the main page there are two commercial jets with decals including text on the side. Perhaps they did add them eventually? Or are they just very high poly and still coloured individually?
- galcerte 5y agoNo, Soji Yamakawa (the sole developer of this game) never added texture support to vehicles. Those letters you see there are entirely made out of polygons and have their own color, distinct to the rest of the plane's body. Sometimes those polygons are embedded on the plane's mesh, and others they're just floating above the fuselage. The latter technique simplifies the entire plane's topology quite a bit.
- app4soft 5y ago> Or are they just very high poly and still coloured individually? Yes, all what is flying, moving or is infrastructure object ("aircraft" or "ground" addons) is just fully polygonal 3D models without texture support. Textures used only for the next objects: - "scenery" ground surface ("elevated terrain" has texture projected from behind surface texture); - "clouds"; - "explosion ball" and "explosion smoke"; - "smoke from smoke generators" (which could be enabled for aircraft). Thats all, and all those textures could be disabled in YSFlight options. Read «YSFlight Handbook»[0] where all file formats and YSFlight options & internals described in details. [0] https://forum.ysfhq.com/viewtopic.php?t=8172&p=92286#p92286 https://forum.ysfhq.com/viewtopic.php?t=8172&p=92286#p92286
- usrusr 5y agoEver since the days when early geforce displaced late 3dfx I've been wondering how computer graphics might look like if it wasn't all buried under deceptive texturing. Doubling polygon count gives laughably low visual improvement, compared to what you can achieve with clever texture fx along the lines of bump mapping, but modern polygon count capabilities should be so big that difference might well become meaningless again.
- dr_zoidberg 5y ago> Fun fact: the game looks like that because it has no textures. Instead, every polygon is colored individually. Through a recent update did give the terrain textures. Aircraft still don't have them. Of course that description made me think of Red Baron[0]. [0] https://en.wikipedia.org/wiki/Red_Baron_(1990_video_game) https://en.wikipedia.org/wiki/Red_Baron_(1990_video_game)
- plafl 5y agoMy mind exploded. I played that game on my first computer, a 286. I think it was the first game I owned, it came in a pack with Silent Hunter I think, maybe Panzer General and another game I don't remember...
- xwdv 5y agoIf time travel of information is possible we could send and receive packets back in time to play with players located in the years of 2005-2007. It would solve the problem of dead servers and allow us to play during the golden ages again for many games.
- momothereal 5y agoThe polygon-based graphics remind me of Need for Madness! I played it in elementary school every day between 2008-2012. No multiplayer until a few years later though. http://needformadness.com/ http://needformadness.com/