4 ms·
It was very close to being amazing (for the time), unfortunately an aggressive release deadline meant showstopping bugs. Check out this article from someone who
by mysterydip 5y ago
It was very close to being amazing (for the time), unfortunately an aggressive release deadline meant showstopping bugs. Check out this article from someone who fixed it: http://www.neocomputer.org/projects/et/ http://www.neocomputer.org/projects/et/
- ASalazarMX 5y agoI think the bugs are grossly overstated. They weren't showstopping, it was a typical Atari-hard, nothing particularly unusual. It was playable and winnable even without the manual. Now the SwordQuest games, those belong in a landfill if not for the folklore that surrounds them.