3 ms·
First off I don't think this is quite the way Hickey thinks about the issue (though I suspect he would agree about the working memory part), especially with the
by dwohnitmok 5y ago
First off I don't think this is quite the way Hickey thinks about the issue (though I suspect he would agree about the working memory part), especially with the comment about etymology /s!(it's a meme in Clojureland that every Hickey presentation and library must contain at least one slide on/mention of etymology) In particular Clojure as a whole embraces an ideology of "open systems" vs "closed systems" where we start with an infinite sea of "can"s and then add "can't"s as needed.
But that's immaterial to your main point, which is that adding state into the mix of things makes things hard. Which I agree with, but again to steelman the point, I could turn around and say that values allow for exponentially more possible values as well! When I see a map passed into a Clojure function I have no idea what could be in that map!
I think the main objection here which you are alluding to is one of "global" vs "local" reasoning. With a value I just need to worry about the body of my function, whereas with (global) state I need to worry about every function everywhere! But what if that's just a problem with our tools rather than an intrinsic issue? What if I had a tool that could automatically present all the mutable state of your system that is publicly accessible as a single screen and automatically link to different procedures that link to different parts of it? At that point I don't see much of a difference between state strewn everywhere and nice orderly values plumbed everywhere. In fact maybe it's nicer to have that implicit state strewn everywhere instead of having to carry around values which are irrelevant for the bulk of a function body and only relevant for a single part of a subfunction. What if it's all just a matter of not having the right IDE?
Working memory is definitely a hard limitation and universal enough among humans, but it's not clear to me it's a specific enough concern to convincingly justify certain programming language features which may just be crutches for inadequate visualizations or different educational backgrounds.
- jolux 5y agoThere's a lot to think about in your comments in this thread but I have a nitpick about functional programming style here. > In fact maybe it's nicer to have that implicit state strewn everywhere instead of having to carry around values which are irrelevant for the bulk of a function body and only relevant for a single part of a subfunction. I would call this an anti-pattern in FP. It's often a symptom of trying to replicate more imperative styles like OOP in a pure language. Threading mostly-irrelevant state through a bunch of different functions is a sign that your program is under-abstracted. If you think of all the function calls in your functional application as a tree, state should stay as close to the root of the tree as possible, kept in nodes it's relevant to, and the children and especially leaves of these nodes should be decoupled from it to the greatest extent possible.
- dwohnitmok 5y ago> Threading mostly-irrelevant state through a bunch of different functions is a sign that your program is under-abstracted. The problem is that often you do want fairly complex state in the leaves of the tree, but want very little of it in anything else. Web browsers are a classic example of this. Pure FP solutions such as Elm that completely eschew the idea of local mutable state require a lot more ceremony to implement something like a form (the classic thorn for Elm users). By forcibly moving up the state to the root, you sometimes end up needing to pull some fairly severe contortions. E.g. the usual answer to move the state back up to the root in the land of statically-typed, pure FP is to express it in a return type (e.g. a reader or state monad, culminating in the famous ReaderT handler strategy in Haskell) or in the limit bolt on an effect system instead. The usual answer in impure FP is to accept some amount of mutable state and just rely on programmers not to "overdo" it. But from a certain point of view, writing an elaborate effect system whose very elaborateness might cause performance issues and inscrutable error messages sounds suspiciously like trying to work around a problem in visualization with an over-engineered code solution. And from another perspective it feels a bit like a trick. If some function has a lot of state, then I would hope by opening up the definition of the function I'd see how it all works, but with an effect system all of a sudden I've split things up into an interpreter that actually performs the mutation and an interface that merely marks what mutation is to be done. It feels like I've strewn logic around in even more places than if I just had direct stateful, mutable calls there!
- jolux 5y agoI will say plainly that I think there are situations in which mutability offers more elegant solutions than immutability, but I think most languages that offer it do it badly. I’m most experienced programming the Erlang platform via Elixir, and I think it offers a really nice midpoint between locality of state and purity. Within a process everything is immutable, and mutation requires sending a message to a process that will have a function specifying an explicit, pure state transformation from that message. Just about the only thing I don’t love about Elixir is the lack of real types. I’m also very pragmatic and to the example of a web browser I would say, most applications are not web browsers. The overwhelming majority aren’t, in fact. I’ve chosen at this point in my career to mostly focus on enterprise software development, which I believe was Rich’s original field as well, and I’ve seen an enormous number of solutions with too much state cast about everywhere that benefit massively from centralizing the state high in the tree and really thinking through the data model carefully. So I stand by the principle I advocated originally, but it’s not universally applicable. It’s my belief that one of the core virtues of software development is knowing when to apply which principles.
- john-shaffer 5y agoIn production, I may only want one connection pool to a DB, and in that case global state is pretty much equivalent to passing state as an argument. Development in a Clojure REPL is a different story. I have one connection pool for the dev server, and a separate pool to run tests against. The test db is re-created from a template between each test run, without affecting the dev db at all. I can trivially have multiple test pools if I want to run tests concurrently. I also have a separate service that the server makes calls to, which doesn't run on this server in production (it has its own production server), but does run in dev and test. Each dev/test system runs a separate instance of this service, which has its own separate connection pool(s), and setting this up was trivial. Needless to say, failures are reproducible and meaningful. There is no mocking -- we test against real local services with real local DBs. (There are still some remote service calls which I'm slowly replacing, and some flakey, unavoidable remote dependencies in a few browser tests). I didn't do anything special to make this possible other than naming the config files "service-name-config" instead of just "config". It is just the natural result of passing state in explicit arguments. The same is not true of global state.
- dwohnitmok 5y agoTo continue with my devil's advocacy... > It is just the natural result of passing state as explicit arguments. But nothing you've mentioned here is intrinsic to mutable state. It seems like all that's happened is you identified a part of your program that you wanted to be configurable and exposed a configuration knob. If for example you wanted to make it so that there is a test mode that where you want to prefix "test-" to every string written to the DB that would also probably involve a new argument somewhere. There's nothing here special about the mutable state part of it.
- nyanpasu64 5y ago> But what if that's just a problem with our tools rather than an intrinsic issue? What if I had a tool that could automatically present all the mutable state of your system that is publicly accessible as a single screen and automatically link to different procedures that link to different parts of it? The world needs this. I think Pernosco has a workable technical foundation, but the GUI is a debugger and I need a code exploration tool to "find my way" in big unfamiliar codebases. Encouraging developers to pick up and hack around in others' codebases is the only way to get enough eyeballs to make all bugs shallow. > maybe it's nicer to have that implicit state strewn everywhere instead of having to carry around values which are irrelevant for the bulk of a function body and only relevant for a single part of a subfunction. I think global state (which is unusually bad) or shared mutable state (which is omnipresent outside of Rust) is a mental overhead (more things to keep in mind). I don't think tooling can eliminate the overhead of worrying about moving parts, only make it faster to look up (and hopefully document) what touches each bit of state.
- raspasov 5y agoYou can "solve" global mutable state with an IDE until you bring concurrency plus parallelism into the mix. Then all bets are off for mutable global state. In the case of Clojure, the map that you pass to a function is a value. It is guaranteed not to change underneath you and it can be freely shared with anybody.
- dwohnitmok 5y agoWell to keep my contrarian hat on... > concurrency plus parallelism into the mix The hard part of concurrency is writing or writing+reading, not just reading, so an immutable map isn't going to solve everything. Instead the hope is that you confine the mutability to one place with various transactional guarantees (in Clojure's case, this is usually atoms) and then everywhere else you don't have to worry about it. But then again why couldn't the same analysis be performed on mutable state? How are we sure this isn't just a tooling issue? If we knew exactly what parts of mutable state were being touched by what we could identify what critical sections needed various guards. Taking my hat off and going back closer to my own views, I actually think Clojure's combo of maps+atoms are an arguable case where Clojure has in fact complected things together in a way that e.g. STM doesn't (and Clojure's implementation and use of STM has its own problems). Namely it's complected committing a transaction with modifying an element in a transaction. To illustrate the problem, right now Clojure atoms basically give up parallelism entirely. If you have a map in an atom with two threads modifying different keys, then those threads have to come one after another. It's actually kind of a waste of resources compared to the single thread case because work done in one thread will be thrown away and retried if the other thread wins. So if you want true parallelism when modifying different keys you can use a ConcurrentHashmap. But that then gives up atomic updates of multiple keys at once! (Or you can have nested atoms but that has its own problems and doesn't solve the inter-key atomicity issue). It looks like an all or nothing proposition where you either get non-parallel but fully atomic map updates or parallel per-key updates but nothing in-between. These kinds of false dilemmas are a classic symptom of complection. The way other languages with an STM system deal with this is to build concurrent maps out of STMs refs. That way you get exactly the amount of parallelism you can relative to the amount of atomicity you need. If you have a transaction that touches two keys at once then both of those keys are atomically updated together and those two keys form one unit of parallelism. If you have a transaction that only touches one key then you have per-key parallelism. If you have a transaction that touches all the keys at once then you just collapse to the normal case of a map inside an atom. As far as I can tell the reason Clojure doesn't do this (but other languages have) is that its STM API is a bit clunky and missing some interesting combinators. All this is to say that maybe indeed simplicity and ease aren't all that different if from one perspective atoms are simple and from another merely easy.