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I posted this as a show HN a few weeks ago, I maintain a small, completely free html/js game. There's no chance of it ever making money in its current form, it'
by bijection 5y ago
I posted this as a show HN a few weeks ago, I maintain a small, completely free html/js game. There's no chance of it ever making money in its current form, it's just a fun waste of time with a few hundred players[0].
[0] https://wallsmash.com https://wallsmash.com
- Victerius 5y agoFuck, this is hard.
- freddref 5y agoso so good, but yea maybe a bit too hard.. or too hard to get good at
- fm2606 5y agoThis is awesome. Bricks on steriods.
- culi 5y agoA while ago, I found this incredible website: https://wilderness.land/ https://wilderness.land/ It's basically somebody's web adventures as a map. It's inspired me to make my own version with hex tiles. I'm adding this to my list of sites :)
- cybarDOTlive 5y agoCan I see yours, I want to do it too!
- crummy 5y agoOoh, like Holedown in a browser.
- Sophistifunk 5y agoThis is an interesting mechanic, and I like the Arkanoid+Tetris kind of feel, but I have NFI what's going on. Why are there lasers? What determines how much lasers there is? What determines where the start point will be on the next go? A bit of explanation and polish could really make something great here.
- thom 5y agoThe ball shaped powerups add more bullets, the rectangle shaped powerups increase laser strength. Starting point is wherever your first bullet returns.
- makeworld 5y agoSuper fun!
- wilkommen 5y agoAwesome game
- martneumann 5y agoLoved it! The fun parts of breakout (getting shots trapped behind blocks) without the stressful controls! It's really hard, though. I only survive like 5 shots. If theres a wall of 5s coming at me, what can I do? Still, really cool.
- thom 5y agoThere are ‘laser’ powerups and bullet powerups. You can use the laser to blast through big columns of blocks, and or at least weaken them until your shots kill them with bounces. It introduces an interesting tension between wanting nice horizontal bounces versus wanting to hit as many blocks as possible with the laser. Fun stuff.
- fm2606 5y agoIs this mentioned somewhere on the page? I was wondering what they do. I commented yesterday but I'll say it again, this is awesome. This entire thread is great and a true inspiration.
- thom 5y agoI just vaguely worked it out after getting addicted.
- martneumann 5y agoHaha, I had an addiction phase as well. It drives me crazy how the beginning is hard, then it gets very easy, and suddenly, you lose.
- thom 5y agoI think you have to accept that some starts are better than others. If you get no powerups on the first screen you're going to struggle. I think you're right that the middle game is quite easy (i.e. you can just bounce off a wall and clear the screen pretty easily). At higher levels you have to plan a bit more, and get really good at hitting corners to achieve horizontal bounces, which is hard to do reliably. It was certainly worth a weekend of my life, anyway. :)
- ihateolives 5y ago> it's just a fun waste of time with a few hundred players Few hundred and one. Damn, I should be working instead.
- activitypea 5y agoWhat is the wall-destroying ray that shoots before the balls fly out? It's really fun, but that prefire isn't obvious to me :(
- tomaskafka 5y agoWow, thanks! This is an incredible rethinking of breakout, and well balanced mechanics :). My only suggestion would be a button to speed up time in later levels (or to do it automatically), it gets a bit tedious watching the last 5 balls bouncing around for 15 seconds.
- jiangweixian 5y agoIt's fun!
- Vinnl 5y agoThis is a lot of fun; spent way more time than I should have on this just now.