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Mine is a simulation game that I'm working on in the spirit of having a forever project[0]. I've been working on pieces of it on and off for years and as it st
by Folcon 5y ago
Mine is a simulation game that I'm working on in the spirit of having a forever project[0].
I've been working on pieces of it on and off for years and as it stands it's very incomplete. More of a collection of systems and interesting mechanics that I've been trying to figure out how they fit together.
For some reason I always find it difficult to make games, I can build complex systems spanning multiple servers that interface with clients, but the second the "what do I build next" becomes less a problem to solve with existing constraints and more an artistic decision, that the two sides of my brain decide they aren't really able to agree >_<...
My creative side suddenly becomes the worst kind of client wanting all kinds of weird stuff that it thinks are cool and my dev side goes, great, but that's super vague, how does it work? What do I need to build?
"But this would be really cool!"
"Ok, but you're going to have to make some choices here so I can start implementing something, what do you want this or that?"
"Ahh, I don't want to pick and also now that you've said that, that makes me think of this other thing that would be interesting, can we fit that in there somehow?"
"How?"
"You are the one who knows how to build stuff, you figure it out!"
~Brain locks up~
Last June I decided to try and figure out how to make a game or bust, I didn't really care what, just that I made something, so I took part in the GMTK 2021, that went ok so I decided to try and take what I learned about focus, scoping and getting a small playable thing up and running asap and made a new project[2].
It's super rough, you've been warned =)...
The gameplay is still sort of non-existent, performance is pretty bad, there's still a lot of existing pieces from those old projects that I need to work out if I should add into it and code quality is kind of all over the place as I'm still really trying to work out how to build stuff like this and I know if I let my dev side have too much leeway it's going to take over and I'll probably no longer be able to figure out what my creative side wants to do.
It's a fiddly balance that I'm still trying to figure out.
I've intentionally not said anything about the game itself, you're welcome to ask me for details, but there are also bits of info littered about here and there[3].
- [0]: https://web.archive.org/web/20130124211012/http://www.dev.gd/20130122-the-joys-of-having-a-forever-project.html https://web.archive.org/web/20130124211012/http://www.dev.gd..., original HN discussion [1]
- [1]: https://news.ycombinator.com/item?id=5096009 https://news.ycombinator.com/item?id=5096009
- [2]: Itch: https://folcon.itch.io/fruit-economy https://folcon.itch.io/fruit-economy, GH: https://github.com/Folcon/fruit-economy https://github.com/Folcon/fruit-economy
- [3]: https://news.ycombinator.com/item?id=22791490 https://news.ycombinator.com/item?id=22791490
- warrenm 5y agoSounds like this flow chart someone shared on Facebook recently: https://scontent-ort2-2.xx.fbcdn.net/v/t39.30808-6/273415552_480959383398754_2743162957034597850_n.jpg?_nc_cat=109&ccb=1-5&_nc_sid=8bfeb9&_nc_ohc=LXujMCdeB7MAX_9Q-Sx&tn=F5FAM_vj7aI4IcFu&_nc_ht=scontent-ort2-2.xx&oh=00_AT8bGnF7ahpk68ULXZXUInAimyoRBTaTWPYZuxHvv8O7Cg&oe=620A11B2 https://scontent-ort2-2.xx.fbcdn.net/v/t39.30808-6/273415552...
- Folcon 5y agoIt is a lot like that and I want to find a better resolution for it. I don't want ideas to stop, I've had times where I've looked at a game system that I've built and had no idea what to do next. That's also horrible. Having a new idea shouldn't just have me building some new thing from scratch either. Working out how to navigate that tightrope when you are the client and it's not just solve this problem is one I'm still trying to work out :)...