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The new geometry nodes aren't dragging points around with your mouse, your are procedurally constructing a mesh using blender's different nodes (i.e, functions)
by doctoboggan 5y ago
The new geometry nodes aren't dragging points around with your mouse, your are procedurally constructing a mesh using blender's different nodes (i.e, functions) I've used both OpenSCAD and Blender and can say that geometry nodes feel similar to OpenSCAD.
However I prefer to use the python scripting API in blender.
Either way it is important to point out that OpenSCAD is more for CSG, while blender is for surface modeling. If you are intending to 3D print your models you will ultimately need to get them in a mesh format so I see no problem using a mesh format from the get go.
- tragictrash 5y agoOk, I gotta check out blender now
- knolan 5y agoThank you, you articulated that better than I could. I've used a wide range of CAD software over the years, and they're often a clunky mess. OpenSCAD is something I'd like to explore but if I could achieve much the same outcome with Blender, which I know quite well then it may not be worth the effort. I've used the python API a lot and now I'm getting excited by Geometry Nodes.