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I’m currently building a web version of a board game (Scoville, super fun) with a friend. We decided to use bordgame.io as it handles most of the multiplayer st
by rileyphone 5y ago
I’m currently building a web version of a board game (Scoville, super fun) with a friend. We decided to use bordgame.io as it handles most of the multiplayer state transitions and has a pretty impressive selection of games done with it (https://github.com/philihp/fields-of-arle https://github.com/philihp/fields-of-arle, https://github.com/hwabis/forbidden-desert https://github.com/hwabis/forbidden-desert, https://github.com/mbrinkl/santorini https://github.com/mbrinkl/santorini). A lot of board games have some sort of web version as AFAIK copyright doesn’t extend to the rules and systems, just the names and art (we called ours “Capsaicin” to be cute). Maybe there’s a greater thought about the effectiveness of building and prototyping something that can be constructed from paper and mediated by humans, and only introducing computers once a design is more or less finalized.
- fsn4dN69ey 5y agoWhy not on boardgamearena? They already have a developer program where licenses are made available by developers and there's tens of thousands of users.
- captn3m0 5y agoBGA doesn’t have all the licenses and you have to get approval before you can work on a game (they might have changed this since), and the BGA framework is an ancient mix of no-framework PHP with ExtJS. Much easier to just submit to freeboardgames.io or host your own instance.