4 ms·
Let me rephrase the question then: what financial incentive would a gaming company have to remove power creep, when they make money off of selling new, more pow
by boopboopbadoop 5y ago
Let me rephrase the question then: what financial incentive would a gaming company have to remove power creep, when they make money off of selling new, more powerful items?
Sounds like you’re depending on some form of loyalty from the gaming company, which I think is naive.
- cableshaft 5y agoI'm not depending on anything personally :) I'm not buying any NFTs with the expectation that I'm going to be using them in anything beyond what already exists (or will exist in the short-term) today. But power creep management will exist to the extent that gaming companies make an active attempt to control, just like any other game. Magic The Gathering might be a good template for how companies could (but won't necessarily) handle it. Magic The Gathering is almost 30 years old at this point, has released over 140 sets over that 30 years, and has developed techniques to manage power creep pretty well (maybe not perfectly, I don't really pay attention to MTG much anymore, but they clearly think about it, as they have articles they've written about it[1]). You can pretty much consider each type of card in MTG as an NFT. Certain tournaments allow certain cards or don't if it turns out they're too powerful, or only allow the most recent sets where they've balanced things better, or whatever. Different types of games allow different types of things. Some games or game modes might let anything go, whatever you've got, bring it, no matter how broken it is, while more tournament like games or game modes might limit what's included to more tightly control it. Kind of like what I heard in Halo Infinity, where professional players think the Mangler gun is too powerful and want it nerfed, while casual players are having fun with it and asking the devs not to nerf it, or at least not in more casual modes.[1] It's not like these solutions don't exist elsewhere, it's just up to the developer how they're going to incorporate it. Will some players hate that X NFT gets banned in Y game mode for Z game, and will it devalue it some? Oh I'm sure it will, just like I got annoyed that my Mind Twist card and a couple dozen other cards I had in Magic The Gathering got banned. But I still have it 20 years later, and I still throw it in to play with friends every once in a while. [1]: https://magic.wizards.com/en/articles/archive/latest-developments/dealing-power-creep-2013-08-09 https://magic.wizards.com/en/articles/archive/latest-develop... [2]: https://kotaku.com/halo-infinite-players-to-343-ignore-the-pros-don-t-ne-1848332565 https://kotaku.com/halo-infinite-players-to-343-ignore-the-p...
- fvold 5y agoSo what you're saying is that the problem people are trying to solve with NFTs has nothing to do with NFTs, and relies heavily on the good will of the corporation in control to work? Yeah, nah, I'll stay on the fence until there is at least a strong proof of concept for this.
- cableshaft 5y agoAbsolutely. I don't advise jumping into these things right now unless you're wanting to take big gambles and speculate on flipping them, as that's about the only proven (but super risky) use case at the moment. From what I've seen immersing myself in the space I can see possible futures that these things might go down that are very interesting, and in general I see several interesting and creative things being tried with smart contracts (albeit not necessarily good or useful) at the moment.