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You hash the bits that are the "thing". If it's one of these digital dresses the article talks about, there's some format for encoding that dress so it can be l
by scrumper 5y ago
You hash the bits that are the "thing". If it's one of these digital dresses the article talks about, there's some format for encoding that dress so it can be loaded into whatever environment supports an avatar's ability to wear it. So hash that. I don't think look and behavior are separable, they're both just attributes of the thing which are respected by whatever environment renders it.
- gilleain 5y ago> I don't think look and behavior are separable, they're both just attributes of the thing Yes, they are both attributes, that have to then be interpreted by the 'rendering engine'. For example, the 'look' is based on the image format and the 'behaviour' is based on how the rendering engine interprets the rest of the attributes > which are respected by whatever environment renders it. But that is the entire point - _why_ should an environment respect those attributes? To make it concrete, the original discussion was about something like a 'sword of dragonslaying' - great, that's what it does in the original game. Let us simplify this to having an attribute "dragonslaying". Now what? How does the second game that the asset is transferred to 'respect' that attribute? Again, as several others have pointed out, this is not a technical problem that NFTs or blockchains solve. It is a question of game engine standards, and common rule sets, and so on.
- scrumper 5y agoOh I follow you. Yeah no reason at all, at least until the economic incentives become strong enough (I doubt that'll ever happen but when knows.) What would a "dragonslaying" bit even mean in the context of, say, a puzzle game? Seems like the 'problem' (if you want to call it that, I don't) isn't even amenable to standardization. It's like saying you want to bring your signed cricket ball to the local park to use in a game of soccer and claiming the reason you can't is because of FIFA's failure to implement inter-sport ball portability standards.