3 ms·
I hear you. I personally found the game less interesting before I added the "threat" of losing stars — it felt to me more like trial-and-error work. However, I
by beepy 5y ago
I hear you. I personally found the game less interesting before I added the "threat" of losing stars — it felt to me more like trial-and-error work. However, I think there is value in embracing its more meditative side and offering untimed (and I supposed, star-less) play as well.
- cush 5y agoThe stars could stay if the timer is removed. You’d just lose them only if you get a red guess on them
- woodgrainz 5y agoThe casual nature of Wordle is one of its biggest strengths. Don't underestimate the allure of the zen/meditative angle of the game. It's something to look forward to everyday because of it.
- criddell 5y agoDefinitely get rid of the timer or make it something you can turn on. As soon as you have a clock ticking, it adds an element of stress to it. Part of the charm of games like Wordle is that it’s all about delight. Casual is good. Get rid of the threat. If you really want something to formulate a score, count the number of guesses.
- jamincan 5y agoI think you could keep the timed aspect, but the current format of the game makes it too prominent for those of us who are primarily interested in reducing the guesses. The first thing I'd do is get rid of the sad faces for missed stars at the end. As silly as it sounds, it feels like being penalized for approaching the game more methodically. If you just show the number of stars the player got at the end without emphasizing what they missed, those who are playing for speed are rewarded with more stars, those who are playing for low guesses are rewarded for a low number.
- bonestamp2 5y agoA "Competitive" mode and a "Zen" mode.