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> I don’t think it’s a large leap to a scenario where people pay for designer avatars to bring into digital spaces if online, This already happens routinely fo
by dsign 5y ago
> I don’t think it’s a large leap to a scenario where people pay for designer avatars to bring into digital spaces if online,
This already happens routinely for VRChat, a popular VR socialization platform. In their defense, users mostly don't care about NFTs, they just trade avatar design services (sans NFT) or design their own monstrosities. Tbh, for many in VRChat making their own avatar could be the first time ever that they use a computer for a creative endeavor of any kind, and they may even learn about "textures" "normal maps" and "non-photorealistic shaders". So, not the worst outcome ever.
- munchbunny 5y agoAbsolutely, my point was that the social phenomenon of paying money for digital conspicuous consumption is already here with or without NFT's, though I'm solidly in the camp that NFT's don't add value in this interaction. Taking what I had intended to say one step further, if you look at the denominator of "people who participate in digital conspicuous consumption," the NFT people that this article discusses is just a niche/fringe in a movement that already has lots of momentum. Personally, I hope the digitization leads to far more people becoming creators and not just consumers, but I'm not holding my breath for that outcome.