2 ms·
> What sorts of shortcomings do you feel may be integral to a work? That can be removed? > > If you had infinite time and budget to make a game, I believe it’s
by airstrike 5y ago
> What sorts of shortcomings do you feel may be integral to a work? That can be removed?
> > If you had infinite time and budget to make a game, I believe it’s still entirely fair for you, as an artist, to choose the limitations that define your work. Or for your work to, in some way, be compromised! You're a flawed human being, making a flawed execution of a flawed creative vision. The word ‘flaw’ in itself, when applied to art, is not an inherent detriment. It is instead an acknowledgement that we are communicating to each other in the limited way that we can given our limited time and perspective in this universe, and that this is in fact what makes those words exceptional.
> > My point isn't that things should not be fun, but that so-called ‘shortcomings’ can be a critical part of making them fun, especially when intentionally chosen. With that context, it's been kind of jarring to play critical pieces of game canon for the first time and see imaginary Steam reviews pop up in my head. If Silent Hill 2 was released for the first time today, I’m fairly sure it would have negative Steam reviews for how foggy it was. Are those theoretical reviews correct? Yes. And are all of those theoretical reviews also wrong? Undoubtedly.
This is such a interesting take, particularly that first paragraph which alone probably made the article worth reading and sharing.