3 ms·
Interoperability isn't juat a technical problem. It's also an economic and game balance problem. All three problems are insurmountable. It's just a monumentall
by FranksTV 5y ago
Interoperability isn't juat a technical problem. It's also an economic and game balance problem.
All three problems are insurmountable. It's just a monumentally stupid idea.
- bhouston 5y ago> Interoperability isn't juat a technical problem. It's also an economic and game balance problem. > > All three problems are insurmountable. It's just a monumentally stupid idea. When I refer to people who seem to not really understand nuance but rather view it in stark contrast I am specifically speaking of comments such as the above. What happens if I want to bring in visual only avatar configuration? Does doesn't affect game balance. What happens if I wanted to tie my officially licensed sports game to assets that are being sold by sports teams in the leagues I have licensed? Or Nike or Adidas ensure that NFT shoes you buy online work in Fortnite or Roblox by giving these games some money to enable that? Maybe the game is part of a series and some of the top in-game purchase are transferable to the next game in the series, even if it is created by a different company using different tech? Maybe I want to be able to bring my WoW sword and carry it around in Decentraland where you don't really die and thus its stats don't matter because I like it? Maybe I am a game publisher who has a few different genres of games and I make some special items which can go between the various games and result in really weird effects/bonuses? Cross promoting my properties. I think there will be a lot of cool things happening if people start to see the potential here.