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Say you are a game developer and you are creating a game like WoW or EVE online where items can be traded via an in-game market. You can design the whole system
by drexlspivey 5y ago
Say you are a game developer and you are creating a game like WoW or EVE online where items can be traded via an in-game market. You can design the whole system from scratch yourself or plug in to the various blockchains and use the dev cycles elsewhere. You could represent each item with a 32byte id and each player’s inventory with a wallet.
Bonus: say a new WoW private server spawns up (there are tons of these around). You can offer the option to a player to “migrate” from another server and keep all their items. All they have to do is provide a digital signature from the original server to show that they own the items.
- matthewmacleod 5y agoThat's just "artificial scarcity in the metaverse is a good thing" with extra steps.
- mrnotcrazy 5y agoTypically in game need systems of control in place to prevent cheaters, if the inventories are stored externally this might present an issue? Also I don't think that trading system itself is that huge of an investment so much as the management and interface of it all which would still need to be developed so... seems dubious to say the least.