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why wouldn't you try to release it for free, and figure out another business model. I can think of a few off the top of my head. Your only issue should be to
by angryasian 15y ago
why wouldn't you try to release it for free, and figure out another business model. I can think of a few off the top of my head. Your only issue should be to gain users first, as you have an adoption problem or more like how do I show people the long term benefits of doing something different and new. Its about educating your users, which is hard by itself. Maybe we didn't ruin the web, we just weeded out those that are not creative enough to figure out how to make money from it.
- seltzered_ 15y agoThere may be other ways to package it before releasing it for free as well. Remember, patio11 manages to charge mostly teachers $30 (although not monthly) for bingo card software, but it took him 4 years of learning and optimizing to get there.
- studiofellow 15y agoI'm familiar with the Bingo Card guy (Patrick McKenzie). I read his blog. What he's accomplished is definitely impressive. I think the difference is that he's providing something teachers already use, need, and look for, as opposed to a "new" kind of software solution. (Online gradebooks aren't that new, but they still are not in use by the majority of teachers.) Maybe I didn't hit on this hard enough in the blog post—teachers just are not a ripe audience for software in general.
- hokua 15y agoI have to second Patrick. I sell a Mac app to alot of teachers for $20, and sell about 100/month. While not big bucks, not bad either.
- deleted 15y ago[deleted]
- studiofellow 15y agoWhat business model would you suggest? No business model or creative monetization strategy is going to change the audience's predisposition against paying. I'm a bootstrapper looking to build a profitable business, not someone chasing an acquisition or an IPO. Ending up with 1000 users who aren't paying me is no better than where I am now, is it?
- angryasian 15y agoyou've already admitted to doing freelancing while keeping the project going. You could of kept doing that. Theres companies that will pay for sponsorships if you have a 1000 dedicated teachers using your application. You said teachers pay for supplies, well you could make affiliate money. You could figure out how to get deeper discounts on bulk supplies teacher's are regularly buying and take a cut. You could ask for donations. Once you have a 1000 people hooked on it, I have no doubts that you could think of a premium feature that opens new features to these users that they'd be willing to pay for. Again its about getting those users and showing them the benefits first.
- drewcrawford 15y agoIt's an opportunity cost issue. The choice isn't go big or go home. The choice is work on this some more or [insert-new-project]. Which is more effective: to plan, host, and field support requests for a product that has no monetization strategy? Or to roll the lessons learned into a new project instead? The fact that there might be some value in 1000 users down the road doesn't mitigate the fact that he's learned a bunch of lessons that will inform his next product from the beginning.
- patio11 15y agoYour audience will happily pay for software. See http://www.bingocardcreator.com http://www.bingocardcreator.com : over $100k sold to teachers. They even happily paid for your software: 10 paying users out of a hundred is a pretty nice conversion rate. Your problem is the denominator there. You need to scale it up to the point where the numerator becomes meaningful to you. A related problem is, on watching your presentation, I don't think you solve a problem teachers actually have. No teacher gets up in the morning and goes "Dang, but for my crushing lack of simple data tools, I'd be ready for today."