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The most interesting thing about Flash 11 is the Stage3D and how it compares against webgl. It looks like IE10 won't support webgl (at least the version in WDP
by keeperofdakeys 15y ago
The most interesting thing about Flash 11 is the Stage3D and how it compares against webgl. It looks like IE10 won't support webgl (at least the version in WDP doesn't), and webgl penetration on the mobile platform hasn't gone very far yet. This will make Flash 11 very attractive to developers who want accelerated 3d content. Although, the very fact webgl exists (and has implementations) means it definitely isn't out of the game.
- melling 15y agoThere are 3 free implementations of WebGL, and I think Opera support is on the way. If there's a WebGL game that you want to play, you can install Opera, Chrome, Safari or Firefox. As for mobile, neither Apple nor Microsoft will support it. Flash will be around for years, but platform support is on the wane.
- ryannielsen 15y agoBy default, Safari does not support WebGL. With Safari 5.1, you need to enable the Develop menu in Safari's preferences and then select Develop > Enable WebGL.
- SimHacker 15y agoUnity3D and Flash: http://blogs.unity3d.com/2011/02/27/unity-flash-3d-on-the-web/ http://blogs.unity3d.com/2011/02/27/unity-flash-3d-on-the-we...
- keeperofdakeys 15y agoDevelopers who wanted 3D content on the web have used Unity3D to achieve this. With the release of flash 11, developers who didn't explicitly need 3d web content may decide to throw it in, as they 'get it for free'. This is only considering that flash 11 will have a large penetration rate as people update. For the people who really want 3D content, the ease of development for each platform will probably be a deciding factor (obviously webgl isn't the most viable option for now, but that may change).