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What's new in Flash 11
- davidu 15y agoI guess crashing isn't a feature. I'm not trying to be a troll, but let's be honest -- There has never been a version of Flash that hasn't piece a complete piece of garbage when it comes to stability and performance. If Adobe "got it" this list of "What's new" would include words like "removed" and "deprecated" and "eliminated." Those words don't appear once. They've just thrown more stuff into the kitchen sink that was already overflowing. They have amazing developers, but there is a reason Flash is the beast it is, and this isn't moving it in the right direction in terms of delivering a stable, secure and fast experience.
- aidenn0 15y agoDon't forget security. It's a virtual guarantee that the new version introduces several new arbitrary code execution vulnerabilities.
- dgroves 15y agoArgh!!! You beet me to it. No doubt this is going to be the most fucked up flash version ever... I can not wait to read about the sploits because the one thing you did not read about is the new 'executable stack protection' mechanisms. I am just saying the 1980's called and they want their software back...
- noamsml 15y agoIf adobe "got it", Flash would compile into cross-platform HTML5 code. The world doesn't need another inner platform.
- whatever_dude 15y agoI'm wondering how would HTML5 video support audio, webcam feeds, and a plethora of other features that Flash has had for years but that are barely on the HTML's radar. Having a time machine is not the same as "getting it".
- ugh 15y agoThat’s a minority of use cases. Flash can stick around as a bridge technology for a few years to cover those. The majority of stuff that’s today done in Flash can easily be done with plain HTML, CSS and Javascript, often not even the newest variety.
- montibbalt 15y agoCan it be done with something that's not Javascript? Not trolling, I'm genuinely asking.
- jjcm 15y agoCross compiling would be a horrible idea in my opinion. The end result would be horrific code that ran slowly. The platforms are too different to be ported automatically. There've been attempts in the past, but the cross browser support and performance are usually not that grand. Adobe is however working on a html5 builder called edge - http://labs.adobe.com/technologies/edge/ http://labs.adobe.com/technologies/edge/ Looks pretty good from the face of things, and to be honest I think this is the right direction for them to take.
- beej71 15y agoAdobe has been working on a variety of HTML5 tools, so we can presume they "get it". It must cost them a fortune to support Flashplayer (which they give away for nothing). I'm sure they'll drop it the moment there's enough HTML5 penetration on par with Flashplayer's capabilities.
- namityadav 15y agoI'm sure Adobe is working on HTML5 tools. But, It must cost them a fortune to support Flashplayer (which they give away for nothing) The cost of supporting the free Flashplayer is paid for by the lock-in that this enables. Afterall, Dreamweaver doesn't have the kind of market dominance that Flash Professional has.
- beej71 15y agoYes, however, the desired "lock-in" is to the tool, which sells, not the Flashplayer. People are used to developing with Flash Professional and have AS3 codebases, etc. If Adobe successfully targets HTML5 instead of Flashplayer, these people can (and in all likelihood will choose to) continue to use FlashWhatever Professional and even their AS3 codebases. The player is merely a medium, though by authoring it, Adobe can advance the state of the art more quickly than the browser makers can agree on anything. This does make Flash Professional a more compelling environment. But let's pretend for a moment that 95% of browsers got feature-coherent on the level of Flash. Why would Adobe care if the player were "all browsers", instead of Flashplayer? Would they care because if they were targeting all browsers, they'd be effectively targeting a level playing field in terms of the base technology? Would it end up like Dreamweaver, which also targets a common base technology? I'm going to argue "not necessarily, and in this case, no". And the reason is that anyone today can target Flashplayer. The playing field is already effectively level on Flash. Tons of software outputs SWFs. There are even Flash Professional wannabes, but they're not as good as GIMP is compared to Photoshop, and we know where that thread leads. Speaking of that, consider Photoshop. It is hugely popular in spite of the fact there is zero infrastructure lock-in. Literally bazillions of programs can view and edit Photoshop-produced files. It's thriving while Dreamweaver, relatively, stagnates. Dreamweaver's lack of dominance, IMO, is likely related to other factors. (I'm not sure why, but I don't know any professional web developers that use it.) Iff Adobe could get Flash-quality and quantity on 95% of browsers using HTML/CSS/JS, I'll still bet you a pint they stop work on the player. Chrome 14 just added audio synthesis, so we're getting there! Adobe's not going to stop working on the Flash Professional-style tools, though, even if it is outputting HTML. People buy Flash Professional for the features it provides both to the designer and for the end result. No one actually cares if there is a plugin in the middle or not.
- ars 15y ago> Flash would compile into cross-platform HTML5 code Why? If I wanted that I would write HTML5 in the first place. What benefit would flash give me? Your definition of "got it" is for adobe to shut flash down.
- ryannielsen 15y agoWallaby: Convert Adobe Flash FLA files into HTML and reach more devices http://labs.adobe.com/technologies/wallaby/ http://labs.adobe.com/technologies/wallaby/ It's woefully limited right now, but it's obvious Adobe's exploring that avenue.
- whatever_dude 15y agoI'd disagree. I've come to realize that crashing is usually either the developer's fault (e.g. trying to do something that doesn't make sense) or the browser's (with Firefox I'd get crashes constantly, since their sandboxing actually breaks the plugin more often than it protects from it; with Chrome, using the same version of the plugin, I get none). Still, if you look at what they've done in the past couple of years you'd see a lot in trying to revert that situation. Forcing a maximum tick rate of 60hz (was 120), dropping memory use and performance (tick rate goes to 2hz when hidden on a separate tab, or out of the screen); coming up with new browser APIs so the browse can control the plugin performance; and on and on. They do deprecate a lot over the years. However, is "eliminated" something people really want? The platform prides itself in the fact that SWFs that worked for Flash 2 still work today, despite the changes in the language and virtual machine. So unless it's a change of security policy, nothing breaks or is "eliminated"; as a developer, I find this to be a good thing as I don't have to have a client coming to me after 6 months complaining about something not working anymore. Flash is a platform that allows people to do a lot. Including shitty binaries. And there's not much defense against it. And personally I still have my browsers crash more because of shitty HTML/JS than Flash. YMMV.
- lootabooga 15y ago" Forcing a maximum tick rate of 60hz (was 120), dropping memory use and performance (tick rate goes to 2hz when hidden on a separate tab, or out of the screen);" Wow! Those are SERIOUS feats of engineering! Color me impressed. And they must have took Adobe the best part of a couple of hours work by some intern...
- ed 15y agoCrashing in a managed environment like Flash is never the developer's fault. These issues are either introduced by the browser vendor or Adobe. It's worth noting that Adobe is very reluctant to deprecate API's. They've historically preferred (with AVM1/AVM2) bundling new VM's into the player over deprecating features. And any deprecation must be version-specific, and tends to be more for API consistency than anything else. What really disappoints me is Adobe's reluctance to support really neat Labs projects like Alchemy. Want to run C (or any language which compiles to C, like haskell!) in the browser? It's been possible since Flash 9, way before NaCl. Official support is coming soon but it's a bit too bad it took so long.
- Fizzer 15y agoMy experience doesn't match your statements at all. I run a Flash website (it's a game), and Flash is pretty much rock solid for me. My site has been up over 3 years, has over 80k lines of Actionscript, and I can count the number of times I've seen Flash crash on one hand. Even if you include reports from my users who have Flash crash on them, the number is less than 20. That's probably not too far from any software - including browsers themselves. I'm not a huge Flash fan or anything; I don't care much for Actionscript as a language and I'm constantly looking at switching to HTML5, which I'm sure I'll have to do eventually. But Flash crashes aren't really an issue for me at all. I wonder if your poor experiences in Flash are created by the developer of those specific Flash applications that are crashing. Personally, I think the Flash 11 features are amazing and, even if Flash may be losing relevance, I think Adobe's going in the right direction with it.
- dmix 15y agoThats somewhat anedotal for one website / flash game. My own anecdotal experience from coming across flash sites while browsing for the last 11 years (that I remember) and spending two years developing flash sites, is that it has always been slow and crashes often. And most importantly the stability hasn't seemed to improve over time like everything else on the internet. Especially on OSX.
- jessicarios 15y agoAny stats on how many people avoid your site because it's flash? Or perhaps people that avoid your site because flash eats up their power. While you might have a successful site, that doesn't mean it's a good technology. You also can't necessarily tell when someone using your site has a crash.
- Fizzer 15y agoFlash is the de-facto standard for web-based gaming, so I don't think any significant number of players on a desktop computer avoids it due to it being Flash.
- thomasgerbe 15y ago"There has never been a version of Flash that hasn't piece a complete piece of garbage when it comes to stability and performance." YMMZ. I'm using Chrome right now and I'd say despite playing lots of Flash games and watching players that use Flash, most of the crashes that happen are due to the browser.
- rimantas 15y ago> most of the crashes that happen are due to the browser. How do you know that these are not caused by Flash plugin?
- magicalhobo 15y agoHave some links to the crash/performance bugs you posted on http://bugs.adobe.com/jira http://bugs.adobe.com/jira?
- jjcm 15y agoI'm very surprised to see native 64bit linux support as one of their first bullets. It may very well be too little too late though. As of late, the only thing that I've used flash for has been to supplement my <audio> tags. The native JSON / jpeg-xr / LZMA support will certainly make flash feel somewhat more lightweight, but I don't think it'll be enough to make it not feel bulky.
- nextparadigms 15y agoShouldn't the new Web Audio API in Chrome be enough to replace that (at least for Chrome users) ?
- keeperofdakeys 15y agoCurrently html5 audio is a bit limited, especially when you want to play multiple sounds and on time (html5 audio doesn't have latency guarantees). Of course, the web audio api is designed to fix this, firefox also has their own solution. The fact that this won't work on every browser (like iOS or android), means it isn't much of a solution for now.
- keeperofdakeys 15y agoThe most interesting thing about Flash 11 is the Stage3D and how it compares against webgl. It looks like IE10 won't support webgl (at least the version in WDP doesn't), and webgl penetration on the mobile platform hasn't gone very far yet. This will make Flash 11 very attractive to developers who want accelerated 3d content. Although, the very fact webgl exists (and has implementations) means it definitely isn't out of the game.
- melling 15y agoThere are 3 free implementations of WebGL, and I think Opera support is on the way. If there's a WebGL game that you want to play, you can install Opera, Chrome, Safari or Firefox. As for mobile, neither Apple nor Microsoft will support it. Flash will be around for years, but platform support is on the wane.
- ryannielsen 15y agoBy default, Safari does not support WebGL. With Safari 5.1, you need to enable the Develop menu in Safari's preferences and then select Develop > Enable WebGL.
- SimHacker 15y agoUnity3D and Flash: http://blogs.unity3d.com/2011/02/27/unity-flash-3d-on-the-web/ http://blogs.unity3d.com/2011/02/27/unity-flash-3d-on-the-we...
- keeperofdakeys 15y agoDevelopers who wanted 3D content on the web have used Unity3D to achieve this. With the release of flash 11, developers who didn't explicitly need 3d web content may decide to throw it in, as they 'get it for free'. This is only considering that flash 11 will have a large penetration rate as people update. For the people who really want 3D content, the ease of development for each platform will probably be a deciding factor (obviously webgl isn't the most viable option for now, but that may change).
- melling 15y agoBefore everyone starts complaining about Flash, I challenge people to go 30 days without Flash. http://kb2.adobe.com/cps/141/tn_14157.html http://kb2.adobe.com/cps/141/tn_14157.html http://www.cultofmac.com/67699/uninstall-flash-for-mac-os-x-in-seven-easy-steps-how-to/ http://www.cultofmac.com/67699/uninstall-flash-for-mac-os-x-...
- stilist 15y agoBeen doing it for months. Dip into Chrome for a couple games and to skip QuickTime bugs affecting YouTube/Vimeo (QT loads the whole stream, then drops and begins re-downloading if I pause and resume). Now that the rdio client is Flash-free it’s pretty easy for me to live without Flash.
- daleharvey 15y agoWhen I upgraded to lion I decided to not bother installing flash on firefox The only time I switch is to watch youtube / vimeo or a news video, very occasionally youtube gives me a html5 video which is nice, I dont understand why the rest dont already support html5
- mikeleeorg 15y agoI've been using Chrome's FlashBlock extension and loving it: https://chrome.google.com/webstore/detail/gofhjkjmkpinhpoiabjplobcaignabnl https://chrome.google.com/webstore/detail/gofhjkjmkpinhpoiab... For those who want to take melling up on this challenge (and I would encourage it because it's an eye-opening experience to see much your favorite websites depend on Flash, or not), this extension is a nice bridge. Flash embeds aren't loaded automatically. Instead, a placeholder appears instead. Clicking on that placeholder loads the Flash file, so you can selectively choose which Flash embeds to see.
- dgroves 15y agoIndeed, people should be aware of both how widely it is used, so they can be outraged and call for a change. Namely - the death of flash.
- ender7 15y agoSome of these are really welcome changes for me (native JSON, bezier curves, TLS sockets, DisplayObjectContainer.removeChildren). And yet... And yet I'm still planning on switching my web app to HTML5. This is coming from a guy who's sunk over two years of development into Flash. It's not because the runtime is buggy and/or crashy (it is, but it's not that bad). It's not because it's so much easier to develop in HTML5 (I will dearly miss AS3 and generating art assets in Flash). It's not because HTML5 has more useful features than Flash does (Flash has more, and they're implemented more reliably). I'm doing it because Flash doesn't run on tablets [1]. And that's what my users want. I don't have the time to develop three native clients for iOS, Android, and Windows 8, so HTML5 it is. I will miss Flash dearly. I'm praying that between some combination of backbone.js, easel.js, raphael.js, and inkscape, I'll be able to build something as expressive as my old system. [1] Those new Android ones included. I've used those tablets that "support Flash". It's a nightmare.
- mahmud 15y agoI was a flash snob. I know AVM2 opcodes like the back of my hand. I wrote SWF and FLV processors. I fucking love Adobe. Yeah, same here .. writing HTML and Android apps. Even our stock-take app for inventory control, I wrote it in SWT and deploy via WebStart. I know.
- gerggerg 15y agoair for mobile?
- joelhooks 15y agoworks really well. The native extensions should make it more versatile. http://www.adobe.com/devnet/air/native-extensions-for-air.html http://www.adobe.com/devnet/air/native-extensions-for-air.ht...
- muyuu 15y agoIs it really easier to develop in HTML5?? I haven't looked into it lately, but it was a nightmare last time I checked. Compatibility problems, massively different performance across browsers (so you have to go lowest common denominator), every guy and his dog coming with his own layer of abstraction and libraries to make for deficiencies that simply don't exist in AS3... I'd be interested in looking into it again if you can truly achieve the level of compatibility, penetration and dependability (performance-wise) that you can achieve with flash. Any pointers will be appreciated.
- racecar789 15y agoActionScript 3.0 is what JavaScript should be. Actual classes, typed variables, and a platform that works the same in every browser. Contrarian view but I see flash improving its lead on html. Adobe doesn’t have to deal with a bureaucratic standards body and can act decisively when making platform changes. Ex: I’d like to see MS, Mozilla, IE, Chrome, Apple, Opera all agree to implement similar features in Flash 11 (and work the same in each browser). Then I’d like to see them agree on new feature sets when Flash 12, 13, 14 come out etc. I just don’t see how five browser vendors can equal the agility of one flash vendor. Too much red tape in the html congress… Yes, Flash is proprietary and it doesn’t work well for mobile. All I can say is that I’ve been burned one too many times by IE not showing CSS table borders on empty cells (last time I checked IE8 still requires that damned ampersand in each cell!). I’m fed up with browser incompatibility. All of the JavaScript frameworks (and now with Google making Dart) confirm that JavaScript is inherently outdated and broken. I gave up on html for Flex and am not looking back. Just my humble opinion…
- BillPosters 15y agoAs an HTML/JS developer I really appreciate these powerful features that HTML5 will never have, and wasn't designed to have. People who say "use HTML5 instead of Flash" obviously have limited experience in actually building HTML web apps and sites. Ever tried making a javascript pre-loader? Not gonna happen. There's no jquery.bytesLoaded to the rescue. Even before the web-app has loaded, HTML is struggling to stay in the same game as Flash or native apps. Pre-loading sound files and other assets and relaying the bytes loaded to the user as a progress bar just isn't possible in HTML. You might be able to cook up a half-baked progress loader in JS, but it will suck, I promise. It's obviously true that for SIMPLE things like menus and other interface features, HTML5 is the choice. But when you start getting seriously rich and multimedia heavy, then you need flash or native apps. And I prefer the Flash development and deployment freedom over native app lock-in any day. Flash should be allowed as an optional plugin on iOS devices, simple as that. Then people who want it can have it, and people who cry about Flash can turn it off and stick with their iTunes account.
- rimantas 15y agoStrangely enough I've seen a few preloaders working just fine. Are you aware about <progress> element in HTML5, XMLHttpRequest Level 2, Progress Events?
- acqq 15y agoNote: "High-efficiency SWF compression support: Developers can now take advantage of LZMA compression for their SWF files. LZMA compression can reduce SWF size by up to 40 percent, enabling users to benefit from richer experiences with shorter download times and reduced bandwidth consumption." If I understand correctly, they must have used the code developed by Igor Pavlov, the author of 7z, who made it LGPL. LGPL means his code must be in a separate DLL, can anybody confirm that? Note that this guy, to which Adobe refers: http://blog.kaourantin.net/?p=124 http://blog.kaourantin.net/?p=124 claims it's public domain, but it's not: http://www.7-zip.org/ http://www.7-zip.org/
- carussell 15y agoFrom lzma920.tar.bz2!/7zC.txt: LICENSE ------- 7z ANSI-C Decoder is part of the LZMA SDK. LZMA SDK is written and placed in the public domain by Igor Pavlov.
- Wilya 15y agohttp://www.7-zip.org/sdk.html http://www.7-zip.org/sdk.html This one states the contents of the sdk is in public domain. It seems to apply only to the core lzma compression/decompression code, not to the full 7-zip util (which, I agree, is covered by the GPL). One would have to check more precisely, but I suppose the Adobe guys did that.