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>> without it the game is basically useless This is what I am disagreeing with. It's not useless. I have and can play it just fine without that information. I
by conradludgate 5y ago
>> without it the game is basically useless
This is what I am disagreeing with. It's not useless. I have and can play it just fine without that information.
I already have a fix implemented, but it was an extreme statement that I was saying is wrong
- airstrike 5y agoBut that's the thing, you can't "play it just fine". You can play a broken version of the game. Nobody is interested in a game that is 90% correct. And then on top of that you're being defensive when you receive very valid feedback instead of gladly accepting it. What's the point of even posting to HN if you're not welcoming feedback?
- conradludgate 5y agoWhen did I not accept the feedback? I fixed it. I said it was interesting. I didn't accept that it was "unplayable" which is hyperbole
- csallen 5y agoYou come off as somewhat defensive, dismissive, uncaring. Which are normal and justifiable human emotions when someone is criticizing your creations. But "the crowd" really doesn't like to see them expressed. So it's a good rule of thumb when posting these things in public to err on the side of being gracious and grateful. Like it or not, it's just good PR.
- conradludgate 5y agoI agree in a sense, but I was initially responding to someone who said the game was "useless" without this, which in my experience is just not true and rude itself (and most people I know don't understand the rules of how it handles doubles) The "didn't care" part was referring to my initial research, and not the fix. In my top level comment, I mentioned this was a quick couple hour project. I didn't mind the initial criticism. Like I said before, I found it interesting.
- csallen 5y agoI think that's all true, but also doesn't contradict anything I said in my original comment unfortunately. You have good reasons for saying/doing these things, but the impression you give off is still the impression you give off. If you want it to be a good impression, the trick is to ignore slightly rude comments, avoid mentioning that you "didn't care" initially, avoid talking about how little effort you put into the project, etc. People are going to (correctly?) assume this is defensiveness.
- puffoflogic 5y ago> Nobody is interested in a game that is 90% correct. I tend to agree for myself, but at least one publisher (Paradox) has built a very successful business on the opposite assumption!