3 ms·
Since nobody has commented yet, in 3D land, Unreal the game used y for depth and z for height. So to this day in UE5 y is depth and z is height. This causes fu
by nailer 5y ago
Since nobody has commented yet, in 3D land, Unreal the game used y for depth and z for height.
So to this day in UE5 y is depth and z is height. This causes fun inconsistencies with all other 3D apps.