4 ms·
I'm still not sure why the NES Virtual Console palette was so dark. My most guess was that it was trying to stay out of the automatic-brightness-limiter range t
by NathanielK 5y ago
I'm still not sure why the NES Virtual Console palette was so dark. My most guess was that it was trying to stay out of the automatic-brightness-limiter range that CRT TVs at the time had. This way the dynamic range between levels was preserved. Oddly none of the other VC emulators had that issue, so maybe it was just incompetence.
3DS VC improved things a bit with each colour palettes tuned for each game, though it brought it's own weirdness.
For pretty CRT gaming, I still recommend the Wii. It's straightforward to hack and install retroarch on and you can benefit from the component video out with many cheap and nice TVs. RetroArch can still be a bear to configure for novices, and the Wii can be a tad underpowered, but the good IO makes up for it. It also has oodles of plug and play controller options.
Sadly there's not too many other ways to take advantage of the 240p Y/Pb/Pr on consumer TVs with emulation.
- SirRockALot 5y agoI'm not aware of a single CRT TV or monitor that had a brightness limiter circuit or anything like it? CRT TVs never limit brightness, in fact most will quite happily burn themselves out if they suffer from a vertical collapse or such defect. There's an overload circuit, but that's for defects not bright image content. If that existed it would of course also affect all the original consoles. OG XBox is also an option for hacking. I think the Wii is a great platform as it's relatively cheap, but following the hacking guide correctly (https://wii.guide/ https://wii.guide/) and configuring RetroArch is so complicated you might as well get a more powerful solution. Raspberry Pi + one of the various analog output options with CRTPi or my more minimalist shader solution or MiSTer with the analog board / direct video are really good.