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HTML5+JS is the best stack for games that will work in the browser without installing any additional software. PixiJS and Phaser seem to be two great libraries.
by Leftium 5y ago
HTML5+JS is the best stack for games that will work in the browser without installing any additional software. PixiJS and Phaser seem to be two great libraries. However, it is nontrivial to cheat in JS games. And I'm not aware of any game dev-specific IDE for HTML5 games; the development will be more "manual."
Unity requires installing a browser plugin before your game can be played. However the games might get more access to the computer's resources. Also it will be harder to cheat in a Unity-based game. Unity comes with an IDE that is geared towards game dev. And it should be easier to port your game to other platforms like iOS, Android, Switch, etc.
Links to these libraries and examples built with them:
- https://pixijs.com/ https://pixijs.com/
- https://pixijs.com/gallery/ https://pixijs.com/gallery/
- https://phaser.io/ https://phaser.io/
- https://phaser.io/news/category/game https://phaser.io/news/category/game
- https://unity.com/ https://unity.com/
- 8toast 5y agoCode editor for HTML5 games: https://ctjs.rocks/ https://ctjs.rocks/ https://godotengine.org/ https://godotengine.org/