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I'm think this is hugely simplifying the task at hand. Approaches like this may work for urban planning and such things here on earth, where we DO know all the
by krsdcbl 5y ago
I'm think this is hugely simplifying the task at hand.
Approaches like this may work for urban planning and such things here on earth, where we DO know all the parameters and tech available and it's a creative problem to find a well balanced configuration. Simulating those known parameters and letting people play with it can then lead to valuable insight.
However the "city on Mars" problem is not such a "how should the streets be layed out" type of problem, but an issue of even inventing the tech to pull it off. So we do not even have a framework we could put in a game.
in short: If we had the knowledge required to create a simulation that would satisfy the requirements, we wouldn't need that simulation at all as this knowledge in itself is what we are still missing for "how to city on mars"