3 ms·
NoPixel, and GTARP in general are fundamentally flawed because they enforce game design objectives through community rules instead of through game design itself
by Stevvo 5y ago
NoPixel, and GTARP in general are fundamentally flawed because they enforce game design objectives through community rules instead of through game design itself. It works ok for streaming, because you have a small group of paid actors who mostly follow the rules, but try actually playing it and you realize everything quickly dissolves into a shitshow of petty meta-arguments.
The rules try to foster an environment where players act in a somewhat realistic manner, valuing their own life, yet the game design acts in completely opposed to this; get killed and you respawn at the nearest hospital without consequences just like in single-player.
An example; some characters were holding a funeral for another character. (consensus among the players had emerged that this death was 'real', as opposed to just being a normal 'respawn'). Some popular streamer turned up and suicide-bombed the funeral for laughs, sending bodies flying in every direction. The next hour is spent on meta-debates about if this suicide-bomb attack was canonical, only canonical for the bomber, or should be ignored and considered as never having occurred.
The whole shitshow could have been avoided if the game design was in service to the server's objectives, e.g. when you die your character is perma-dead, instead of leaving that determination up to interpretation of the server's rules.