3 ms·
Many of the things emulators do are also available to original hardware, though. There are patches that disable dithering on PS1 games. You can get rid of the i
by SirRockALot 5y ago
Many of the things emulators do are also available to original hardware, though. There are patches that disable dithering on PS1 games. You can get rid of the infamous N64 blur through a combination of hardware mods and software patches. The N64 will of course always be low-res, low-FPS and have its low-quality bilinear filtering, but I'm not sure changing all of these really makes things better. For instance, I think content is also often authored with a target resolution in mind and the typical 240p game does not really look good at 4k with perfect texture filtering. Also, the scanline settings on the OSSC never really looked good / interesting to me, but the CRT settings on the RetroTink5x seems quite awesome. They got actual shadow mask / aperture grill emulation and different settings for high-TVL PVMs vs consumer tubes etc.
- bennysomething 5y agoHa! Coincidence I'm fiddling with RGB mod deblur right now, I think I'm blind as I can't see difference. A lot of this is personal preference. I tried playing Goldeneye in my ossc, honestly to me it's a better game on an emulator, it runs at 60fps, can appreciate the draw distance they achieved as I can make out the baddies instead of a jumble of pics. Same with wipeout 2097 on PS1 emulator. However Ive noticed played 1080 snowboarding on real hardware is way way more responsive. So it's a tough call. Also emulators have bugs, like Mario's triple jump not working etc. It's all trade offs really.
- SirRockALot 5y agoThrough an OSSC you should see a difference! :-) There's no fundamental reason emulators need to have lots of lag. Often the culprit is a controller or controller converter that has a inherent input lag. Also your video / audio output configuration (triple buffering etc.) can introduce lag. And of course your choice of display. There are also emulation features like run-ahead, frame delay etc. unique to software emulation that can even reduce the latency below original hardware or FPGA recreations in some circumstances. Many systems have basically perfect emulators. For some we even have emulators where there should be no known deviations whatsoever (pretty sure bsnes/higan are at that stage). I think N64/PS1 are not quite there yet, but certainly nothing game breaking like a triple jump not working. I think it's fun to just keep trying different setups. Playing retro games on a giant 2020 TV can be just as fun as using an ancient CRT. Emulation can allow for fun things like higher resolution, endless controller options and rewind/save-state, but original hardware also has its charms.