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I'm not sure that that's realistic though. What about if the fan project contained inappropriate/sexual content? What if it's a buggy mess that people start to
by morbia 5y ago
I'm not sure that that's realistic though. What about if the fan project contained inappropriate/sexual content? What if it's a buggy mess that people start to associate with your brand?
This discussion reminds me of the fan made power rangers short video with Katee Sackoff in that got removed from pretty much everywhere. As an adult who watched power rangers as a child I loved it. However, power rangers is ultimately a children's TV show, having violent R-rated content flies totally against the image the company is trying to portray.
Nintendo certainly take it to an extreme but I totally get why.
- coldpie 5y ago> What about if the fan project contained inappropriate/sexual content? What if it's a buggy mess that people start to associate with your brand? Tough shit. Japan has a huge fan-made media community[1] and the original creators still somehow manage to exist in the same market. I really dislike the modern idea that because you created something, you get exclusive control of every component of it for the rest of eternity. I think it's really harmful to try to lock down our shared culture in that way. [1] https://en.wikipedia.org/wiki/Doujinshi https://en.wikipedia.org/wiki/Doujinshi
- feanaro 5y ago> What about if the fan project contained inappropriate/sexual content? I don't want to be flippant, but so what? Problems with this are entirely artificial and a product of the mind. > What if it's a buggy mess that people start to associate with your brand? It's always possible to think of excuses to exercise stifling control over other people and their creativity. The degree to which this is a real problem is debatable. In the end, I consider brands less important than people, freedom and creativity. Perhaps it's worthwhile trying to rethink the world in this manner?
- morbia 5y agoI think you misunderstood my point. I wasn't trying to say R-rated/sexual fan projects are a 'real problem' in some social/moral sense, I personally hate the 'somebody think of the children' argument more than most. I was making the point that Nintendo can come up with whatever reason they damn well please to shut down projects that use their IP. If they're confortable with some fan mod with some Mario/Luigi sex scenes, great. If they aren't, you have absolutely no leg to stand on when they send you a cease and desist. So given that Nintendo has some quality standards on their trademarks and IP, be that whether it's suitable for children or whatever other reason they come up with, expecting Nintendo to check every popular fan project is unrealistic. edit: Just to add:- > In the end, I consider brands less important than people, freedom and creativity. Perhaps it's worthwhile trying to rethink the world in this manner? My world view is totally irrelevant to this discussion. I was arguing from the perspective of Nintendo that it makes absolutely no sense for them to leave fan projects to do whatever they want. I could not care less about protecting Nintendo's IP or any other corporation's IP, but they clearly do.
- feanaro 5y agoSorry, I think you might've misunderstood me too. I didn't mean to lecture you on your viewpoint -- that was more of a call for a reconsideration for everyone. The world, if you will. Thus my comments were directed at you specifically, but were more of a general commentary that, yes, Nintendo clearly does have a legal leg to stand on. But in my opinion, no, they shouldn't. And perhaps it's time for society to think through the problem once again instead of deferring to the learnt pattern of thinking IP is always right.