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I also use FreeCAD for my 3D prints. It works fantastic for that. I was officially trained to use SolidWorks in university and FreeCAD reminds me a lot of that.
by fartcannon 5y ago
I also use FreeCAD for my 3D prints. It works fantastic for that. I was officially trained to use SolidWorks in university and FreeCAD reminds me a lot of that.
Two quality of life tips: 1) don't make sketches on faces, instead create a plane at the faces height/angle. I don't know why but this single handedly stopped my models getting corrupted. 2) Do fillets at the end. After you saved a backup.
Then it works great. Can't be happier, really and looking forward to it's future.
- etskinner 5y agoIt's pretty clear why your sketch plane trick works: It makes it so that you never depend on previous geometry. Instead, all of your bodies are defined as floating somewhere in space, not "attached" to anything else
- Steltek 5y agoI can do you one better, create a master sketch: a sketch that you don't pad/revolve/etc to form a 3D object. All your future sketches should attach to references on the master sketch. Make the existing object/shape invisible so it's easier to work only with the master sketch. This mostly fixes the topo problem and as a bonus, it helps organize your thoughts into one sketch up front.