25 ms·
I have mixed feelings about RDR2. The production value was top notch, but for an open-world game it was excessively linear and narrative-driven rather than game
by barbecue_sauce 5y ago
I have mixed feelings about RDR2. The production value was top notch, but for an open-world game it was excessively linear and narrative-driven rather than gameplay-driven. The gameplay that was there was also a bit clunky/slow. People defend it as a "cowboy simulator", but all of the interesting outlaw/cowboy stuff you can do is mostly relegated to tightly orchestrated missions. I can't just ride my horse into a town and rob a bank if the story deemed it inappropriate at that time. I also didn't like that the narrative was about getting enough money to escape the law, but no matter how much I accumulated through the open-ended activities I COULD engage in, I could never move the needle unless the narrative dictated. Not simulator-ish at all.
- f6v 5y agoYou can kill and rob people, but only during the missions. God forbid you don’t help an old lady get home safe in a free roam! Seriously, this karma system just made no sense.