3 ms·
You are right, FiveM is absolutely worth mentioning separately as it seems to underpin most modded servers. I'm aware of the distinction and I wasn't attempting
by prova_modena 5y ago
You are right, FiveM is absolutely worth mentioning separately as it seems to underpin most modded servers. I'm aware of the distinction and I wasn't attempting to downplay the work people put into the FiveM framework or non-Nopixel servers. My apologies to any FiveM devs if my comment came off that way.
The reason I call out Nopixel specifically is that server' recent prominence and popularity may affect Rockstar's plan for GTA6. For better or for worse, the Nopixel brand has moved GTAV modding towards the mainstream and that has the potential to affect all future modding.
I'm pretty much in agreement with your predictions and concerns about RP in GTA6, I think this is a widely shared view. In addition to your concern about mechanics overriding RP, I would also say that (from my view) RP seems to be most successful when mod devs and admins are closely integrated with the community and able to tweak/add content to prevent things getting stale. It's very hard to see how that could happen with Rockstar administering RP servers.
- xyzzy_plugh 5y agoIt's doable, FiveM have accomplished it, even. I used to host dedicated game servers back in the day when that was a thing you did. Most servers had custom variables set for all sorts of stuff: health, gravity, respawn time, etc. All of these sorts of settings exist in GTA, and Cyberpunk, and Halo, and so on. It's up to the developers to expose them. It seems perfectly reasonable to me, and likely you, that Rockstar could charge to host a private server, provide admins with all the knobs and levers they could dream of, and even provide access to scripting and resource primitives that modders will figure out how to access anyways. But they probably won't. If they were really smart, they'd just buy FiveM, and have GTA6 ship with paid modding support.