4 ms·
> I “played” the recent matrix awakens unreal 5 tech demo and boy i really miss just driving in a huge open city. It is visually striking and quite immersive u
by Osiris 5y ago
> I “played” the recent matrix awakens unreal 5 tech demo and boy i really miss just driving in a huge open city.
It is visually striking and quite immersive until you start driving. Physics in games still feels really, really, far from real world physics. Even in very recently released games, physics are awful.
As an example, in Halo Infinite, all the vehicle bounce around like they are made from Styrofoam especially when you "flip" an upside down vehicle. I'm sorry but an 8k pound armored truck isn't going to act like that in the real world.
I wish game engines would put some effort into making games FEEL real more than just LOOK real.
- objclxt 5y ago> I wish game engines would put some effort into making games FEEL real more than just LOOK real. “More realism” doesn’t equal “more fun to play”. Games engines are capable of realistic physics (look at the simulator and racing genres, for example), but that’s not what people want out of a game like Halo Infinite.
- Osiris 5y agoThe point is well taken, but a lot of people on r/halo do complain about the vehicle physics, so I think there is still room for improvement even if the goal isn't mathematically precise physics.