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this makes absolutely no sense. apple never said 30% is just payment processing. they claim the infra, the testers, the approval etc etc costs a lot. so now we
by kmlx 5y ago
this makes absolutely no sense.
apple never said 30% is just payment processing. they claim the infra, the testers, the approval etc etc costs a lot. so now we know it’s 27%. which is absolutely normal.
should any app use their proprietary apis, without their explicit approval? of course not. the phone might be yours, but the code running on it a hard no.
but at the end of the day it’s all politics so i normally assume the worst: a worse overall end-user experience because some companies spent more on lobbying than others.
- huhtenberg 5y ago> now we know it’s 27% Bah, we most certainly don't. They pulled that number completely out of their ass, just like the previous 30%. The only rationale behind it is because they could get away with it.
- musicale 5y ago> They pulled that number completely out of their ass, just like the previous 30%. As recently as 2019, 30% was pretty common: https://www.ign.com/articles/2019/10/07/report-steams-30-cut-is-actually-the-industry-standard https://www.ign.com/articles/2019/10/07/report-steams-30-cut...
- 8note 5y agothe testers and approval costs are per app though, not per transaction. the infrastructure is per download. what cost does apple incur per iap on somebody else's payments service?
- musicale 5y agoClearly the incremental platform fees of Apple, Nintendo, Sony, etc.) amortize both capital and operational expenses, and also enable those companies to make tons of money. The assumption that Apple only has to pay for infrastructure when people are downloading things is incorrect. Data centers still incur ongoing operations and maintenance costs even if they're fully paid for and nobody's downloading anything.