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You don't want every tree to be unique on a map you're going to pregenerate and ship to users. It's going to bloat the size with all the tree models. If you're
by Macha 5y ago
You don't want every tree to be unique on a map you're going to pregenerate and ship to users. It's going to bloat the size with all the tree models.
If you're going to generate them at runtime on the other hand, you need to seed it so in a multiplayer game everyone has the same tree (in case it has a hitbox or whatever), and you don't want to risk having crappy looking trees in important locations if that's just the one where the model didn't work so well.
Procedural generation of trees has been available forever, it didn't take ML to make it work, and it's generally not been considered worthwhile