5 ms·
GTA 5 is the best-selling entertainment product in history, eclipsing any medium. According to a new report by MarketWatch, GTA 5 sold over 90 million copies an
by deadalus 5y ago
GTA 5 is the best-selling entertainment product in history, eclipsing any medium. According to a new report by MarketWatch, GTA 5 sold over 90 million copies and generated over $6 billion in revenue since its initial release(as of April 2018).
https://www.trustedreviews.com/news/gta-5-now-profitable-entertainment-product-ever-3448487 https://www.trustedreviews.com/news/gta-5-now-profitable-ent...
- derac 5y agohttps://en.m.wikipedia.org/wiki/List_of_best-selling_video_games https://en.m.wikipedia.org/wiki/List_of_best-selling_video_g... Minecraft is number 1. I'm surprised GTA V beats Tetris though, pretty wild.
- ricardobayes 5y agoThis table is outdated, Genshin Impact reported $2.1B from Play Store and App Store alone.
- capableweb 5y agoI don't know who's "number 1" but deadalus is talking about revenue, while the page you linked seems to be about copies sold. GTA seems more expensive to buy than Minecraft so you might both be right but about different things.
- derac 5y agoThat wouldn't be gta 5 either, but best-selling means copies sold, not profit. https://vgsales.fandom.com/wiki/List_of_highest-grossing_video_games https://vgsales.fandom.com/wiki/List_of_highest-grossing_vid...
- colinmhayes 5y agoI don't think minecraft has microtransactions though. I don't think a quarter billion sales is $6 billion.
- bastardoperator 5y agoYou can't buy in game money with minecraft and it initially sold for 12 dollars. GTA5 gets almost full price across each platform coupled with in game purchases. Sure, minecraft sold more licenses, but I have no doubts GTA5 is the cash cow here.
- sharken 5y agoAt the end of September 2021 the number of sold copies was 155 million. Source: https://venturebeat.com/2021/11/03/take-twos-bookings-grow-3-to-984-9m-as-gta-v-hits-155m-sold/ https://venturebeat.com/2021/11/03/take-twos-bookings-grow-3...
- arcturus17 5y agoFortnite generates 5 billion a year.
- 0_____0 5y agoPretty good for a game that's free to play.
- exdsq 5y ago"Free to play" == FOMO on skins. I wish games went back to a $60 one-time purchase with maybe a DLC bundle if it's successful, like Dark Souls or Skyrim.
- boardwaalk 5y agoThere are still plenty of games like that.
- nemothekid 5y agoI don't know how you maintain a game like Fortnite (or GTAIV) with just a $60 one time purchase. I can't help but look at Overwatch - a great game - that was effectively abandoned because the original team heavily discouraged monetization.
- Shared404 5y agoMaybe you don't, and that's ok. Or you do something like most MMO's and do a subscription. I would (generally) rather pay an honest subscription then have free players be subsidized by MTX.
- maccard 5y ago> Or you do something like most MMO's and do a subscription. I would (generally) rather pay an honest subscription then have free players be subsidized by MTX. What's the difference between paying $10/month and buying a $20 skin every 2 months?
- Osiris 5y agoI don't understand the draw. It was on Game Pass recently so I downloaded it and I got through the first one or two missions and I just didn't get any enjoyment out of it at all. For context, my favorite games are open world RPGs like Dragon Age and Mass Effect.
- Nbox9 5y agoGTA has a satirical take on American culture told through a rags to riches story of a criminal. It’s humorous, filled with exaggerated characters, action packed, and tells the familiar Scarface-like story.
- usrusr 5y agoIs it just me getting older or does that humorous exaggeration really get less enjoyable every time they move the quality of the of the cityscape simulation backdrop up a notch? The dark exaggerated story might somehow create a world where it is ok to, I don't know, shoot your way through that casino for robbing the vault or whatever, yet at the same time completely fail to construct a similar excuse for all the things the player character does to non-story NPCs. In the crude worlds of earlier GTA that was limited to the radical things like carjacking and all that pedestrian killing, but those were so crass that they defined that dark world. With increased fidelity however, it extends to a very long tail of bad behavior like blocking the bike lane with the getaway car. And for those subtle things, the excuse of "dark, humorous, twisted" just doesn't work out. It might, if the subtle things were the focus of the game (e.g. in a port of the mechanisms of untitled goose game from annoying waterfowl to annoying socker mom suv) but in a GTA they cannot be more than backdrop.