11 ms·
GTA 6 Confirmed
- bobthepanda 5y agoEach open world keeps getting bigger and bigger and bigger. I wonder how interesting it will be. Handcrafting stuff for a yet bigger world is always more difficult and time-consuming, and the difference between things to do handcrafted with care and procedurally generated busywork is night and day.
- thatguy0900 5y agoWith how much money gta makes they could make a handcrafted huge world. Probably won't, but still.
- Hamuko 5y agoGTA IV actually reduced the map size compared to San Andreas, but they made the map more detailed. San Andreas is a whole lot of nothing in many places.
- slickrick216 5y agoI actually enjoyed that about San Andreas. The feeling of just being out on a limb between the bottom 2 cities listening to k rock was great. Although here I’m hoping it’s vice city.
- Aardwolf 5y agoA mix of both might be interesting. Very different type of games, but I played both Factorio and Satisfactory. The procedural world of factorio make it more replayable and interesting for finding resources. The hand crafted world of satisfactory is impressive, and even more interesting to explore the first time, but less replayibility value once you know the world. If it were somehow possible to combine randomness with also a good amount of hand-crafted design, you could get the best of both worlds...
- Sohcahtoa82 5y agoIt's not even the largest open world game, not by a long shot. https://youtu.be/3TwjUk4ReZo https://youtu.be/3TwjUk4ReZo
- ajankelo 5y agoMaybe we will get it on Stadia?
- exdsq 5y agoThat'd be really cool. I tried Stadia when I moved countries and before I had a TV or Xbox and was completely shocked at how good it was.
- bloodyplonker22 5y agoGeForce Now is so much better than Stadia these days. The input lag of Stadia is much worse in general, and on GeForce Now, you can get much higher graphics settings.
- sofixa 5y agoReally? I have worse input lag with GFN than with Stadia, in absolutely the same conditions ( mouse+keyboard on laptop over 5GHz WiFi). And I've had a few (2-3) crashes with GFN which have wiped out my unsynchronized progress ( so the whole session), which was a bummer. Overall both work fine though.
- deadalus 5y agoGTA 5 is the best-selling entertainment product in history, eclipsing any medium. According to a new report by MarketWatch, GTA 5 sold over 90 million copies and generated over $6 billion in revenue since its initial release(as of April 2018). https://www.trustedreviews.com/news/gta-5-now-profitable-entertainment-product-ever-3448487 https://www.trustedreviews.com/news/gta-5-now-profitable-ent...
- derac 5y agohttps://en.m.wikipedia.org/wiki/List_of_best-selling_video_games https://en.m.wikipedia.org/wiki/List_of_best-selling_video_g... Minecraft is number 1. I'm surprised GTA V beats Tetris though, pretty wild.
- ricardobayes 5y agoThis table is outdated, Genshin Impact reported $2.1B from Play Store and App Store alone.
- capableweb 5y agoI don't know who's "number 1" but deadalus is talking about revenue, while the page you linked seems to be about copies sold. GTA seems more expensive to buy than Minecraft so you might both be right but about different things.
- derac 5y agoThat wouldn't be gta 5 either, but best-selling means copies sold, not profit. https://vgsales.fandom.com/wiki/List_of_highest-grossing_video_games https://vgsales.fandom.com/wiki/List_of_highest-grossing_vid...
- colinmhayes 5y agoI don't think minecraft has microtransactions though. I don't think a quarter billion sales is $6 billion.
- bastardoperator 5y ago
- capableweb 5y agoDirect link to the source as it seems to be missing from the article: https://twitter.com/RockstarGames/status/1489617718009606150 https://twitter.com/RockstarGames/status/1489617718009606150 > Many of you have been asking about a new entry in the Grand Theft Auto series. > With every new project, our goal is always to significantly move beyond what we've previously delivered. We're pleased to confirm that active development for the next entry in the series is underway. Next one after that: https://twitter.com/RockstarGames/status/1489617781347831812 https://twitter.com/RockstarGames/status/1489617781347831812 > We look forward to sharing more as soon as we are ready, so please stay tuned to the Rockstar Newswire for official details. > On behalf of our entire team, we thank you all for your support and cannot wait to step into the future with you!
- mlcrypto 5y ago
- faebi 5y agoWill it use the new Unreal Engine with all of it's enhancements?
- msoad 5y agoI always wondered how generative ML models can be used for creating big worlds like the one in GTA. Like every tree can be unique using a generative model. Has there been any development in this area?
- the_duke 5y agoTrees are nice, but I'd care much more about distinct NPCs , preferably with some ML aided dialog.
- Shared404 5y ago> preferably with some ML aided dialog. Having played AI dungeon, I don't think we're there yet.
- f6v 5y agoThey used ML to upscale GTA Trilogy. That didn’t go amazing.
- ErneX 5y agoIt wasn't Rockstar
- jowday 5y agoI don't think this is true - most of the examples people cite look more like they used underpaid contractors to manually recreate storefronts and billboards with shoddy clip art and plain fonts. ML-based upscaling wouldn't replace the hot dog in the background here with a completely different style of hot dog like in this example. https://www.reddit.com/r/GTA/comments/qs22ee/this_is_unforgivable/ https://www.reddit.com/r/GTA/comments/qs22ee/this_is_unforgi... The idea that they hacked a bunch of ML models together to do that instead of just outsourcing it doesn't hold up to muster.
- jowday 5y agoThis has been a thing for a long time, just not with generative ML models - most solutions use rule-based procedural generation. A large fraction of trees in games have been generated this way since the mid 2000s - see https://en.wikipedia.org/wiki/SpeedTree https://en.wikipedia.org/wiki/SpeedTree
- kmlx 5y agoit’s been 9 years since gta 5, a game which generated $6 billion in revenue for take two. i “played” the recent matrix awakens unreal 5 tech demo and boy i really miss just driving in a huge open city. hopefully this announcement means the new gta is not too far off so that marketing can start at some point soon (and then last for another one-two years).
- Osiris 5y ago> I “played” the recent matrix awakens unreal 5 tech demo and boy i really miss just driving in a huge open city. It is visually striking and quite immersive until you start driving. Physics in games still feels really, really, far from real world physics. Even in very recently released games, physics are awful. As an example, in Halo Infinite, all the vehicle bounce around like they are made from Styrofoam especially when you "flip" an upside down vehicle. I'm sorry but an 8k pound armored truck isn't going to act like that in the real world. I wish game engines would put some effort into making games FEEL real more than just LOOK real.
- objclxt 5y ago> I wish game engines would put some effort into making games FEEL real more than just LOOK real. “More realism” doesn’t equal “more fun to play”. Games engines are capable of realistic physics (look at the simulator and racing genres, for example), but that’s not what people want out of a game like Halo Infinite.
- Osiris 5y agoThe point is well taken, but a lot of people on r/halo do complain about the vehicle physics, so I think there is still room for improvement even if the goal isn't mathematically precise physics.
- galoisscobi 5y agoIGN’s title is somewhat misleading. Rockstar’s message doesn’t explicitly say GTA 6 anywhere.
- boomskats 5y agoPlease, please, please let it have native VR support. Please Rockstar.
- endisneigh 5y agoIt doesn’t say gt6 confirmed. It says there’s another GTA game in the works, it could be gta /San Andreas VR for oculus which is already confirmed. That being said it’s probably GTA6. I’m hyped. I’m surprised they don’t make an MMO or free to play game already. Don’t those make more money?
- holtkam2 5y agoYeah I do think that it's pretty implied heavily that it is indeed a 'mainline' entry in the series
- curiousgal 5y agoI mean the industry has a consistent history of bait & switch (or straight up lying) so I am not holding my breath.
- Victerius 5y agoHalf-Life: Alyx has entered the chat.
- Shared404 5y agoPeople were upset about that? A traditional "Half-Life 3" was never going to live up to the hype, the only hope for the series was something offering new experiences - and a game becoming the poster child for VR gaming seems pretty successful. People don't want "Half-Life 3". They want "Game-that-makes-me-feel-like-half-life-did". A standard M+Kb FPS isn't gonna do that anymore, they're well, standard.
- deadbunny 5y ago> People don't want "Half-Life 3". They want "Game-that-makes-me-feel-like-half-life-did". A standard M+Kb FPS isn't gonna do that anymore, they're well, standard. I disagree. Sure there are tons of FPS games out there, 95% are multiplier focused and have minimal to zero story, and it was the story that people remember from the Half-Laife series IMO. Alyx was/is fantastic and really shows what it takes to make a VR game, everything game system wise "just works" and feels natural (on an Index at least), and the story was fine. Sure it's not HL3 but it's a good game in the HL universe. I think the problem with HL3 is that no matter what they deliver large chunks of people will be disappointed and Valve have zero need to release anything ever again so there is no pressure to even try.
- haunter 5y agoBack in 2013 I'd have laughed if someone said we won't get another GTA game in the decade. But GTA Online makes a fuckton of money so I guess they want to tap it as long as they can. And the fact that 5 never get a single player story DLC after all these years is a huge shame... On the other hand Rockstar is incredibly hostile towards modders and what they did with the "remasters" is a joke. So I'll just torrent it, and maybe buy it if they show any change of heart.
- holtkam2 5y agoWell remember we did get red dead redemption 2 a few years back and that one was a banger
- barbecue_sauce 5y agoI have mixed feelings about RDR2. The production value was top notch, but for an open-world game it was excessively linear and narrative-driven rather than gameplay-driven. The gameplay that was there was also a bit clunky/slow. People defend it as a "cowboy simulator", but all of the interesting outlaw/cowboy stuff you can do is mostly relegated to tightly orchestrated missions. I can't just ride my horse into a town and rob a bank if the story deemed it inappropriate at that time. I also didn't like that the narrative was about getting enough money to escape the law, but no matter how much I accumulated through the open-ended activities I COULD engage in, I could never move the needle unless the narrative dictated. Not simulator-ish at all.
- f6v 5y agoYou can kill and rob people, but only during the missions. God forbid you don’t help an old lady get home safe in a free roam! Seriously, this karma system just made no sense.
- tgtweak 5y agoGTAV with mods is probably the benchmark for games that are difficult to differentiate from reality. I hope they don't make the same fractured-platform launch that they did on V, and fully bake the online play before releasing it.
- sho_hn 5y agoI did recently see some short snippet of a "GTAV photorealism" mod that looked mightily impressive. Could anyone into the scene link a "state of the art" example?
- asmr 5y agoThis is the most recent one I've seen. https://www.youtube.com/watch?v=H_7XOMO7nJE https://www.youtube.com/watch?v=H_7XOMO7nJE IMO, GTA IV 1.0.4.0 actually looks better when done properly. https://external-preview.redd.it/MjjuKj_N4Rn6jyXjZc5ikVk_N3mH6A2Lp9OKRfwb4pQ.jpg?auto=webp&s=96d92e5fc00ea8ae56e73dca43b3adae217aef1e https://external-preview.redd.it/MjjuKj_N4Rn6jyXjZc5ikVk_N3m...
- Andrew_nenakhov 5y agoIt is very easy to see if is not even close to reality: such a wet road would produce a lot of splashes and every car would be followed by a water vapor trail. So yes, textures and some lighting effects are impressive, but not even close to real thing. It would be easier to do a sunny weather.
- eminence32 5y agoI'm amused by that youtube link because one of the very first things you see is some vegetation clipping through some mailboxes. For me, these types of modeling issues are the biggest things that are standing in the way of "photorealism". Another common thing you'll see in a whole bunch of video games is grass or plants that are all "waving" in the wind, but they're just playing the exact same animation, just slightly offset. It looks great when its in your peripheral vision, but as soon as you look directly at it, it becomes noticeably artificial.
- iqanq 5y agoIt's going to suck without Lazlow.
- pluc 5y agoWith the pile of cash GTA already makes them it shouldn't come as a surprise to anyone.
- agilob 5y agoor they could go Blizzard way, keep cashing in on old games, and deliver no new products
- TillE 5y agoBlizzard and Bethesda are both currently known for making massive hits and then just kinda...not making a sequel within a reasonable time frame? Like, can you believe it's been over ten years since Skyrim? It was only about a five year gap between previous entries. I really don't think it's some kind of bizarre counter-intuitive business decision, I suspect it's just wild mismanagement, a failure to take advantage of an eager audience. I don't want annual GTA games, or Ubisoft style sequels. But 10 years is far, far too long.
- agilob 5y ago>can you believe it's been over ten years since Skyrim? Can you believe they are still cashing in on WoW and tried to make a cheap Diablo remake on mobile? > But 10 years is far, far too long. Well, I would be happy to accept Diablo 2 + D2 LoD + "new 6th module" in 4k.
- wongarsu 5y agoEve Online is still going strong and is a year older than WoW. MMORPGs can be incredibly long lived, and WoW would have had a long and bright future if it weren't for Blizzard's mismanagement.
- Sohcahtoa82 5y agoI really wanted to enjoy Eve Online. I like the ideas behind the game, such as permanent ship loss. It meant that crafting could be profitable, unlike WoW, where throughout its entire history, it's always been more profitable to sell the materials to craft something than to craft it and sell the result. But the execution felt boring as hell. From what I understood, late-game combat is basically rock-paper-scissors. Early-game combat is just telling your ship to maintain a specific distance and auto-firing your weapons then going AFK for a couple minutes. This video sums up how Eve felt to me: https://youtu.be/4c6jafaiPh8 https://youtu.be/4c6jafaiPh8
- errantmind 5y agoI suspect they will add some of the most impactful RP elements from the GTA 5 RP mod 'nopixel'. They could even make the entire game VR compatible.
- SigmundA 5y agoSo much material for new cutting American satire I can't wait to see what they do with it.
- wayoutthere 5y agoThe problem with the current iteration of America is that satire is not obvious. Many things that would previously have been considered satire have actually happened in real life (the four seasons lawn and garden incident could have come directly out of an SNL skit).
- hunterb123 5y agoOr Joe going on about leg hair glowing golden in the sun and kids stroking it so it lays down. Truth is much stranger than fiction these days: https://www.youtube.com/watch?v=Q-A4VrEUyyI https://www.youtube.com/watch?v=Q-A4VrEUyyI
- f6v 5y agoGTA 5 came before everyone felt the need to be offended though. It’s almost like we live in a satire reality already.
- usrusr 5y agoThat claim about GTA n-1 is almost as old as GTA
- hunterb123 5y agoNot really, GTA5 came out in 2013, PC culture was culminating in 2010, but peaked in 2016. Before, it was mainly concerned parents (think of the children!) Now, it's PC babies (South Park ref. that concerns the same phenomenon) complaining / cancelling
- usrusr 5y agoIsn't that hindsight speaking? When it comes to cultural trends, we percieve only the now and it's gradient from the past and don't really do much extrapolation or prophecy.
- IceWreck 5y agoGreat. Now we just have to wait for 6 more years at Rockstar's pace.
- prova_modena 5y agoOne of the big open questions now is the ability to mod GTA6 (or whatever the next major installment is called). Nopixel[0], a roleplay-focused modded GTAV server built on the FiveM framework[1], has absolutely exploded in popularity during the past year. Many of the most popular streamers on Twitch are active on this server. Cumulative live viewership of these streamers is in the tens or hundreds of thousands at any one time. Looking at the top live GTAV streamers[2], almost all are playing on Nopixel or some similar GTARP server. Rockstar is notorious for being hostile to modders. Since Nopixel has become such a phenomenon recently (and a huge cash cow for streamers and streaming platforms) there is a lot of talk among the GTARP community about GTA6. There's speculation about whether Rockstar will continue to turn a blind eye to modders, lock down their software even more, try to go after modders legally, release their own competing RP platform or something else. As an aside, I'm somewhat surprised I've never read any discussion about Nopixel on HN before. I started by watching one popular streamer try it a year ago and gradually began watching several Nopixel-only streamers when I get the chance. It's goofy and rough around the edges, but there are wildly creative and entertaining people involved. It feels like I've been watching a novel form of entertainment emerge in the course of a year. In a certain sense, it feels more like the "metaverse" than any thing I've seen recently advertised as such. [0] https://nopixel.fandom.com/wiki/NoPixel_Community https://nopixel.fandom.com/wiki/NoPixel_Community [1] https://fivem.net/ https://fivem.net/ [2] https://www.twitch.tv/directory/game/Grand%20Theft%20Auto%20V?sort=VIEWER_COUNT https://www.twitch.tv/directory/game/Grand%20Theft%20Auto%20... edit: clarified that Nopixel is a server built on the FiveM framework
- cwkoss 5y agoGoofy roleplay metaverse sounds a lot cooler than cartoonified realworld self metaverse
- sjtindell 5y agoLots of it is goofy. Some of it is wildly deep too. As a police officer you have shifts, tickets to give out, tons of paperwork, break time, arresting, booking, interrogating, rules for shoot outs, you learn all the codes for “officer down”, “robbery in progress”, etc, certifications to get for driving various vehicles, you have to learn every street by heart to participate in chases because you have to constantly use call signs and say “he’s going north on broadway, now east on lake ave”, promotions and pay scales, radio operation and dispatch…absolutely insane imo, a completely new level of role playing.
- cultofmetatron 5y agoI'd love to see a version of gta that takes place in 1960's medellin colombia. that would be wild
- sofixa 5y agoOh, that sounds fun! In a similar ( only thematically) vein, I've quite enjoyed Cartel Tycoon.
- f6v 5y agoI was thinking that GTA in Mexico or Colombia would be lit. But they keep it to the US.
- zppln 5y agoAwesome. I'm gonna hope for a game set somewhere that isn't America this time, but I doubt they could write that (and sell said writing). That being said, I'll throw my money on whatever they make day one regardless.
- capableweb 5y agoIt was a really long time GTA had a world featuring the outside-America-world, but I'm sure it can be done. They've done other games that features other continents before, like Max Payne 3 being in Brazil (I think).
- afavour 5y agoThey also made GTA London back in the day. Would be fun to revisit that.
- xwdv 5y agoMeh, it’s too difficult. You need a place where life is very car focused, but also has strong gun culture, excess wealth and cops that will chase and viciously shoot you to death or just plain beat the shit out of you. Really it’s hard to imagine a modern GTA could happen anywhere else besides America.
- travisjungroth 5y agoWeirdly it’s the combination of gun stores and crime that’s odd. Medellín came to mind but I didn’t see any gun stores there. Zurich is at the other end. Hard to imagine a crime spree.
- zppln 5y agoI don't know, I think you could take some liberties with all of that and get away with it. London isn't that hard to imagine (perhaps with some of the more... liberal parts of the Netherlands thrown in), working some kind of Guy Ritchie angle. The mass appeal won't be there though.
- vlunkr 5y agoAs someone who is mostly ignorant about the GTA series, can someone explain why it's so popular? When GTA 3 came out, I understood the hype around a sandbox game, but now those are everywhere.
- zppln 5y agoBecause GTA does it better than the competition? Rockstar games are like a completely different tier in pretty much every aspect (tech, writing, immersion). Extremely well crafted worlds.
- julianlam 5y agoIf you're interested in a GTA-like game with a really immersive world and great writing, I'd recommend Sleeping Dogs. A criminally (ha!) underrated game with a cult fanbase.
- zppln 5y agoI enjoyed it. Shame we never got a sequel. Great fun, great gameplay. I wouldn't consider it quite Rockstar tier though. :)
- _hao 5y agoI was heartbroken when it was announced United Front Games are closing. It was a very sad day. Sleeping Dogs is one of my favorite games and have replayed it many times. Truly great piece of work that shows you don't need to be a GTA copy to be successful.
- lostmsu 5y agoIt was OK. Though unlike with GTA 5 I got bored with Sleeping Dogs very quickly. Same with Cyberpunk. Trying to introspect on it I believe GTA 5 character acting is just a few orders of magnitude better.
- jl6 5y agoIt’s funny. It looks like a serious, gritty, violent movie, but at its heart is anarchic, puerile comedy. It’s more like an episode of South Park than a sandbox car-crash-simulator.
- ianrathbone 5y agoIt’s a given. The next Red Dead is confirmed, it will make money and look amazing. There will be another Bully. Hell I’d even bet on another Manhunter and Table Tennis. I just don’t get what happened to Midnight Club…
- herpderperator 5y agoDo game development companies start a new project from scratch each time they come up with a new version of a game, or is it a lot of dragging and dropping old source files and copy pasting? I am guessing some things are reused but it made me wonder how these new projects are started.
- bagels 5y agoMany studios maintain a game engine that is used across multiple titles. Often there is some shared code, especially for sequels, and especially when the sequels are frequently released.
- travisjungroth 5y agoThere are various levels of that. You could have things damn near from scratch. You could reuse the same game engine (like Unreal). You could reuse more, where it’s mostly the same game code with new content. Civ 5 -> Alpha Centauri was like that. Then you can have expansions or DLCs that really are just additions. I imagine (hope) this change is on the deeper side. GTA V is quite old.
- Jataman606 5y agoIm sure every company does it differently, but i heard that Valve has repository set up in a way that trunk is latest version of source engine and then they make new branch for each game.
- tomatofrank 5y agoDo employees at game studios have to sign NDA's or something? Like "hey what are you working on at Rockstar these days?" "nothing, definitely not GTA6"
- mtinkerhess 5y agoYes, the game industry is incredibly secretive. Any hint of any news from a game studio will make headlines, and studios want to control the marketing narrative, so part of the job is learning to keep those secrets.
- erikbye 5y agoI can confirm GTA 7,8,9, etc
- znpy 5y agoWhat about half life 3?
- skilled 5y agoI am not a big gamer myself (mostly RPGs) but I distinctly remember the impression GTA IV left on me. It felt so advanced in terms of graphics and physics at the time. GTA 6 was definitely expected - looking forward to see what they come up with in the new installment.
- ajdoingnothing 5y agoA major Grand Theft Auto release is these days rare (in fact, a new game from R* is rare). R* truly pushes the boundaries and gets the most out of the generation of console platforms it is running on. The incredible attention to detail is frankly astonishing if you compare it to other games. Each installment brings something new not only to the franchise, but also to gaming in general. E.g., GTA 4 brought Bullet physics with Euphoria's natural motion engine in action in 2008. The latter wasn't just a tool/library they can simply import into the engine: it had to be customized and blended into the game engine itself (engineers from the company behind Euphoria were brought in-house to integrate it). In addition, the amazing dynamic vehicle damage.. It was way ahead of its time [1]. AFAIK, they hire quite a lot of PhDs in comparison to other game companies, likely because they care about research/innovation, and (of course) can afford it too. Whenever you have time, have a look at one of their GDC talks [2] [3]. Even the in-house tooling is quite advanced. [1] How vehicle damage was implemented (Erwin Coumans, creator of Bullet physics who also helped R* develop the physics of GTA, shared this email from R* North): https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=16852#p16852 https://pybullet.org/Bullet/phpBB3/viewtopic.php?p=16852#p16... [2] "The Sound of Grand Theft Auto V": https://www.youtube.com/watch?v=L4GuM15QOFE&ab_channel=GDC https://www.youtube.com/watch?v=L4GuM15QOFE&ab_channel=GDC [3] "Environment Design as Spatial Cinematography: Theory and Practice": https://www.youtube.com/watch?v=L27Qb20AYmc&ab_channel=GDC https://www.youtube.com/watch?v=L27Qb20AYmc&ab_channel=GDC
- pdenton 5y agoMeanwhile, re3 is still DMCA'd and development has stopped. I've already completed master and miami, going to play lcs next. Changing the source is half the fun! At one point, I tried to make the player ped move faster and accidentally ended up making non-player peds run stupidly wild. The police would glitch exiting their vehicle still sitting around as if they're driving. And that's just the stuff that went wrong. Being completely OP is something that did work and some missions were difficult regardless. But if they want my money, they'll have to stop filing silly DMCA requests and open up the source at some point in the future (like ID did).
- IAmWorried 5y agoGTA 5 was not exactly politically correct and I loved it for that. I hope Rockstar is able to preserve this element of the series. I'd imagine that it is probably pretty difficult nowadays.
- FredPret 5y agoI bought GTA4 when it came out. First thing that happened: I had to create a Microsoft Games (or whatever) account. So I go online to do that. But I found I had to create a live.com account, with an email account as well (what the hell is live.com, and what does this have to do with Microsoft, and why do I need that to play GTA!?). All this on my painfully slow and pricy connection at the time. I eventually figured it all out, but I vowed to never touch a Rockstar game again.
- cletus 5y agoPrior to GTA 5 coming out I would've been super-excited about this. GTA 3, Vice City, San Andreas and GTA 4 were amazing releases. Why? Because they had a heavy undercurrent of satire combined with an historical aesthetic (the 70s, 80s, etc). I mean I still can't hear ELO's "Evil Woman" without thinking about GTA. But GTA 5 for me was a soulless, awful game with horrible writing and two-dimensional main characters. The visuals were great of course but the driving became more "realistic" in a bad way. Prior to this driving was comical, almost cartoon-y. Like you could blow up your car by having a half dozen fender bumps. Once in GTA 5 I took a bus and tried to see how far I could make it doing a loop of the island on the wrong side of the road. I completely made it without my bus blowing up. Easily. Like WTF? This led to some comical situations like in San Andreas I'd sometimes get bored and go to Las Vegas highway interchange where you could create a massive car pileup and then blow up one car to make a giant chain reaction of explosions. The TV and radio tracks of earlier releases were legendary. IIRC GTA 3 had repeated ads for a video game where as Pogo the Monkey you had to break into the Whitehouse and kill the president. Lazslo as a common radio personality was hilarious. I finished the main story line of GTA 5 and have never played it again, something I couldn't say about any previous title. I just don't care about it at all. I have no nostalgia for it. I really hope GTA 6 turns this around somehow.
- hnbad 5y agoI felt the same when I first played GTA 4 which already scaled down a lot of the cartoonishness. In my opinion Saints Row (especially SR3) is a better continuation of the outlandish extravagance that made the original GTA games great. Sadly after SR4 they seem to have pivoted to more constrained games that largely ditch any serious attempt at a narrative arc.
- Fricken 5y agoThey hired top tier Hollywood writers and actors for Vice City and San Andreas, and those were the only 2 games I've played where I actually looked forward to watching the cutscenes. GTAV they went with second rate actors and writers, and it shows. The other thing is that the core mechanics haven't meaningfully changed. There's only so many times I can steal a car, drive recklessly and evade the cops before the experience is played out. I don't get excited about doing the same thing again with refreshed set decorations.
- bondolo 5y agoGTA 6 was as inevitable as more Fast and Furious movies.