2 ms·
Just seeing Thief on here makes me go all gooey inside. Dromed brings back memories. http://www.keepofmetalandgold.com/upcoming.htm http://www.keepofmetalandgo
by mr_luc 15y ago
Just seeing Thief on here makes me go all gooey inside.
Dromed brings back memories. http://www.keepofmetalandgold.com/upcoming.htm http://www.keepofmetalandgold.com/upcoming.htm -- The Garden, 2002, FM under development by mr_luc; screenshots here: http://www.keepofmetalandgold.com/ej/gardn/ http://www.keepofmetalandgold.com/ej/gardn/ -- wow, way back.
Dromed was a bear. I remember the 'water brush hack' -- you couldn't make a cylinder with more than a certain number of sides (8)? But if you made an air brush with 8, a water brush with 8 but rotated, and then a water-air, and then a water-solid, you could make columns with lots of sides. I did that process over and over again to make a dome, and then to hollow it out on the inside, too.
I started programming for money around that time and had to leave it all behind. But every few years I've downloaded all of the Thief FM's and replayed through both games and the standout Fan Missions.
Except recently. I can't get it to work on Windows 7, with VMware or any other way.
The impressive things about the game engine were 1) the sound; 'room brushes' to apply different acoustics to areas, which promoted sound design to a first-class citizen of level design, 2) the object system. It was surprisingly flexible, and you could do a lot of very programming-like things because there were various stimuli and stimuli receptors you could attach to objects, be they AI or elevators or other things ...