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Yes, I also posted the progress there. The 8bit cpu example runs perfectly in my “game”. I’m rewriting it to Unity and there I can run the 8 bit cpu from that
by tobyhinloopen 5y ago
Yes, I also posted the progress there. The 8bit cpu example runs perfectly in my “game”.
I’m rewriting it to Unity and there I can run the 8 bit cpu from that blog with about 14000 ticks per second.
We’re planning to create a game around it with few dozen of levels, including controlling robots, traffic lights, a bowling pin sorter and tanks/units in a tiny top-down shooter (where programs from players play against each other).
Edit: if you download the cpu image from the blog and upload it to the game, you can see it run. It’s visually a bit broken because the game in its current state isn’t really designed to have such a big canvas, but it runs perfectly fine.
Edit 2: the CPU running in unity web build here: https://charperbonaroo.github.io/microengineer-build/ https://charperbonaroo.github.io/microengineer-build/
- lynndotpy 5y agoOh wow yeah, this is really impressive. I love this! Do you plan to submit your game on Steam or anywhere like that? An idea I had (but never finished) was to let Reso interface with GPIO pins (say, on a Raspberry Pi) so people could interface their virtual circuits with their real circuits. I think that'd be really cool (if that is possible with Unity)
- tobyhinloopen 5y agoYes, I want to create an actual game on steam around it. We’re working on it on our spare time in our company, self-funded. Spare time is rare though, so I don’t know when it will be finished. Interfacing with real hardware is a neat idea, I wonder what people would do with it