6 ms·
If you don't happen to have your 2000s-era iMac or iBook running OS 9 currently in arm's reach here's an online version of the same sort of game: https://www.un
by christiangenco 5y ago
If you don't happen to have your 2000s-era iMac or iBook running OS 9 currently in arm's reach here's an online version of the same sort of game: https://www.unixpapa.com/floodit/?sz=14&nc=6 https://www.unixpapa.com/floodit/?sz=14&nc=6
- anthk 5y agoYou can emulate it with ease with qemu-system-ppc.
- grishka 5y agoSheepShaver is much faster at the expense of not being able to run the latest version of OS 9, only 9.0.
- exikyut 5y agoI wonder why it's faster - specifically *how* it's more efficient. (Admittedly an expansively broad question; summary responses accepted!)
- grishka 5y agoIf my understanding is correct, it doesn't implement the MMU (which latest OS 9 versions require), takes some other shortcuts and does JIT.
- wk_end 5y agoqemu actually tries to emulate all of the hardware in a Mac; also, I believe its CPU emulation is just interpreted though someone correct me if I'm wrong. SheepShaver emulates the CPU with a JIT and then patches the emulated MacOS so that calls to it run as native code.
- anthk 5y agoSheepShaver is hacky, I know it since BasiliskII times, same people. SS is faster, but nowadays the gap against Qemu is not that big on a modern machine. Also, Qemu will provide an ATI Rage device for the G3/G4 machine, so you may be able to correctly play a good chunk of 3D games released for Mac OS 9. >I believe its CPU emulation is just interpreted Something between interpreted and a JIT. TCG: https://wiki.qemu.org/Documentation/TCG https://wiki.qemu.org/Documentation/TCG That's why I say Qemu is not as slow as Bochs.
- smnscu 5y agoThank you for the link, fun game! Took me a while to win, but this is what immediately made my strategy work: From http://retirementexperiment.blogspot.com/2009/03/flood-it-game.html http://retirementexperiment.blogspot.com/2009/03/flood-it-ga...: > The approach I use is to play for penetration. I aim for the opposite corner. Rarely the obstacles have too much repetition. I would allow for this by requiring a wedge shape having a favorable ratio of base size to length. Bonus, a paper on flood-it: https://arxiv.org/abs/1001.4420 https://arxiv.org/abs/1001.4420
- oceliker 5y agoThis one is a guaranteed win: https://www.unixpapa.com/floodit/?sz=2&nc=8 https://www.unixpapa.com/floodit/?sz=2&nc=8