4 ms·
Does OP know about Simon Tatham's Portable Puzzle Collection? https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ https://www.chiark.greenend.org.uk/~sgtath
by gowld 5y ago
Does OP know about
Simon Tatham's Portable Puzzle Collection?
https://www.chiark.greenend.org.uk/~sgtatham/puzzles/ https://www.chiark.greenend.org.uk/~sgtatham/puzzles/
Flood: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/flood.html https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/floo...
- floatingatoll 5y agoNote that their goal is to master programming on a new platform, not just to play it in a browser.
- anthk 5y agoThat puzzle pack uses GTK too, porting them to Carbon or whatever API Mac OS 9 uses wouldn't be too difficult with some libre SDK targetting OS9. https://github.com/autc04/Retro68 https://github.com/autc04/Retro68 Also, this guy has a Classic Mac tool sw "runner" a la Wine: https://github.com/autc04/executor https://github.com/autc04/executor Forked, that's true, but that's the best Ardi Executor fork by a mile.
- floatingatoll 5y agoWriting a Mac application in GTK is, again, not conducive to the goal of learning to program a new platform. Wrappers such as GTK around native objC, Cocoa, and Swift are a distraction from the main purpose of learning those things.
- anthk 5y agoNo, I didn't mean to GTK, but for Carbon or whatever API Mac OS used. The game is already on GTK and JS, so it would be easily portable as they are really simple games (they have even an Android port).