3 ms·
problem is that crippleware was, and still is, universally hated. The only areas where it succeeds is where there is no other real competition.
by younata 15y ago
problem is that crippleware was, and still is, universally hated.
The only areas where it succeeds is where there is no other real competition.
- delackner 15y agoYou obviously didn't grow up in the shareware gaming days. All the old Apogee classics (Wolfenstein, Commander Keen, etc) were 1 episode teasers that required you to pay to play the remainder of the game.
- younata 15y agoThat would explain the downvotes, thank you.
- jemfinch 15y agoAnd Doom, and Quake, and Quake3, and Unreal Tournament...
- sambeau 15y agoI have to say that they (or more rightly Doom) were a revelation at the time: cripple-ware that wasn't crippled. Most cripple-ware wouldn't give you a fully-functioning product: save didn't work, print had "UNREGISTERED" (or worse) emblazoned over it. Having a great, polished level for free and the opportunity of buying more isn't my idea of crippleware. There is no feeling of being cheated and no "if only".