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> Interesting how some "dark patterns", especially of the psychological kind, are actually important elements of good game design. Right. I really think this
by unfocussed_mike 5y ago
> Interesting how some "dark patterns", especially of the psychological kind, are actually important elements of good game design.
Right.
I really think this website is a great idea, but I'm surprised to see people reporting "dark" patterns in Lumino City, for example, when what they are actually talking about is a game so beautiful and gently maddening that you want to finish it.