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I agree that these probably shouldn't be called dark patterns, maybe neutral? > For example the "illusion of control" is everywhere, and it makes better games.
by CapsAdmin 5y ago
I agree that these probably shouldn't be called dark patterns, maybe neutral?
> For example the "illusion of control" is everywhere, and it makes better games.
But what is a better game? A game that is enjoyed by most people, good retention or maybe a bit of both?
I'm also curious to see your take on what a dark pattern is.