4 ms·
Playing it in VR, I get a ton of enjoyment from the ship interfaces. (I wish it supported hands for pretty much that reason). It's a beautiful exploration of ho
by dylan-m 5y ago
Playing it in VR, I get a ton of enjoyment from the ship interfaces. (I wish it supported hands for pretty much that reason). It's a beautiful exploration of how this kind of sci-fi FTL travel would work from a UX perspective. Assuming, of course, ships are the equivalent of racing cars and will gleefully sail into the nearest sun if you look away from the controls.
The way your ship warns you if you're doing something foolish, and you need to plot your route in advance and filter through mountains of data in order to park your ship, is extremely neat to me. It's a perfect "tinkering with toys I don't fully understand" game.
- shostack 5y agoI want a game like Elite with the depth of MSFS. Aviation is decade upon decade of old systems built on the shoulders of the previous ones. Aviation is _hard_. Space travel should be similar, with the appropriate help of computers.