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Pacman is a good example - the ghosts are deliberately simple so you have a chance of avoiding them and the game is fun. I wouldn't call it a "dark" pattern unl
by gfody 5y ago
Pacman is a good example - the ghosts are deliberately simple so you have a chance of avoiding them and the game is fun. I wouldn't call it a "dark" pattern unless the ghosts were also mind hacking my desire to play more with gacha techniques
- dragontamer 5y agoPacman is funny: one ghost was incredibly bugged and basically doesn't function right. They fixed the glitch in "Ms. Pacman", and the game definitely feels better because of it. ---------- Strong Ms. Pacman players know the personalities of the ghosts. IIRC, Blinky (Red) aims at a direct path towards the player. I think the Blue-one IIRC tries to form a pincer attack. The other two I always forget (I'm not strong enough to really pick them apart at that level... but I'm strong enough to avoid most Blinky issues).
- gfody 5y agoyou're thinking of Clyde (https://ryanharveyauthor.com/2018/09/27/learning-clyde-sensitive-pac-man-ghost/ https://ryanharveyauthor.com/2018/09/27/learning-clyde-sensi...) he's the most interesting one
- meheleventyone 5y agoThe classic coin-op arcade game dark pattern is the Continue screen. Put more money in me to keep going, but hurry you only have a few seconds.