5 ms·
>I think the problem was/is feature creep. I've been following the game since the original pitch, but never bought into it. I feel that comes into the waterfal
by sleepingadmin 5y ago
>I think the problem was/is feature creep. I've been following the game since the original pitch, but never bought into it.
I feel that comes into the waterfall vs agile. Even with extreme levels of feature creep, it would have delivered already.
> The original pitch changed incredibly quickly due to how much money they got, and it seemed like that changing scope never really slowed down. Every time I would check in on it, it would seem like they were promising large new features every 6 months, or in some cases what seemed like entire games (their online multiplayer FPS).
When I consider Ludum Dare, people make working basic video games in a weekend. You can tack on features later, improve things here and there. You might have technical debt that needs repairing as you go but being 8 years past the deadline this can't explain it. It's too much time.
If I was alone and started building star citizen back in 2010. I would have delivered something...
- justsomehnguy 5y ago> If I was alone and started building star citizen back in 2010. I would have delivered something... But how many Lambos could you buy on the money from your 'something'? /s
- notafanboy2 5y ago